Started by
TotalBlacksmith
on
Topic category: Help with Minecraft modding (Java Edition)
Hello again everyone,
In my mod The Arcaneum there are plenty of mobs that require a larger hitbox in order for them to have attack accurately hit them. However increasing the hitbox size of entities also increases their attack range. Because of this, certain mobs can hit you before you even have the opportunity for you to hit them back, making certain fights way more difficult than intended.
So basically what I am asking is there any way to fix this problem, I am willing to do any type of custom code if necessary. Help would be appreciated!
Thank you,
TotalBlacksmith
Just decrease the marked number.
That is there "tracking distance" not attack range.
oh, sorry. I'm not that experienced
Haha, no worries.
I too would like to know this as I am having the same problem. Its surprising that they don't just have a value within the living entity element that changes attack range. I suppose a simple workaround would be to just make the bounding box as small as you can get it without it being too small to hit back.