Problem With Biomes

Started by Velocity3875 on

Topic category: Help with modding (Java Edition)

Last seen on 01:41, 1. Aug 2021
Joined Jul 2021
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Problem With Biomes

I am using version 1.16.5.

I have a problem where my biome won't generate my custom trees on my custom grass. The grass is set to grass material and my trees are set to 14 per chunk. Once I set my biome to spawn normal grass, my trees generated. Also, my biome wont spawn gravel patches when they are set to spawn 4 per chunk. Lastly, I can't get anything to spawn in my biome, I set slimes to spawn with a weight of 15, min group size to 1, and max group size to 15, however, nothing spawns.

 

Last seen on 01:41, 1. Aug 2021
Joined Jul 2021
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Adding the right tag helped…
Sat, 07/31/2021 - 21:42

Adding the right tag helped with the trees but I'm still having the other problems.

Last seen on 18:36, 26. Oct 2023
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you can make a tree…
Wed, 09/13/2023 - 15:25

you can make a tree structure and generate it in the biome

Last seen on 05:40, 21. Jan 2024
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tree features check wether a…
Sat, 09/16/2023 - 17:28

tree features check wether a certain block can survive on top of the block that the feature is being spawned on.

By default mcreator sets this 'check block' to be oak sapling, as in it'll spawn the structure on the position if an oak sapling can survive there

You can manually edit this to be some other block instead of a sapling.

Or create a tree feature from scratch w/ misode (and paste that code into the configured feature code of a "dummy feature")

 

Basically,

Either, make ur own tree feature generation from scratch... 

OR

change the "oak_sapling" in the configured feature code to some other block

OR

make sure and oak sapling can spawn on you're custom block