We have a discord!
This Mod isn't dead yet! I'm planning to start updating it again, and change the name as there's some miniature tabletop game with the same name. Here's the a roadmap:
Soon: 0.6.0 - General Cleanup (A few IDs will change, but shouldn't be too bad, just backup, Revamp Volcanic Wastes (again), New mobs, 1.18.2 Port, Nether Biome
Soonish 2023: 0.7.1 - 1.19.2 Port, Geckolib (Maybe), Ghost Deer Boss Revamp, Fishing
Edit: Rescheduled goals, no more 1.16.5 update.
Edit: Waiting till next MCreator Release to get biomes to properly generate
Adventures and Adversaries
Adventures and Adversaries is a mod that adds several new biomes to your world, with blocks as well as mobs to inhabit them.
Currently The mod adds 5 new biomes and 5 new mobs, with new plants and blocks in these biomes, and a new boss!
Biomes
The Deadlands
The deadlands are dry plains, devoid of life besides the old tree husks that still remain. A new type of wood can be found there, as well as dead leaf carpets.
The Volcanic Wastes
The volcanic wastes is a desolate land filled with lava, blackstone, and basalt. Be careful not to take a wrong step and burn to a crisp. Pockets of ash are scattered throughout, with strange ash flowers that can be grown. Find Sulfur and Ash Stone in the depths beneath this biome, but watch out for dangerous lava and magma pockets that spawn!
The Dark Depths
The dark depths are ocean beds devoid of life besides mysterious orb plants, whose fruit is said to have value in brewing. Lodged into its floor is mechanical debris, which contains a small amount of diamond for lucky ones.
The Darkest Depths
The darkest depths are the dark depths older sibling, thousands of years old with ancient, mutated orb plants, and bleached sea grass that somehow managed to survive.
The Autumn Arboretum
The Autumn Arboretum is a biome forever in autumn, with deer racing through the colorful leaves, and with strange statues littered throughout it...
Mobs
The Mechanical Mimic
The mechanical mimic is a distant relative of the shulker which mimics mechanical debris at the bottom of the dark depths. When disturbed, it will emerge from its shell and quickly kill all but the most prepared adventurers.
The Risen
The risen are skeletons' ghostly counterpart, dropping materials for a scythe, and spawn when a skeleton type mob dies in The deadlands.
The Deer Family
Deer roam the forest of the Autumn Arboretum, and a ghostly variant can be summoned from breaking a statue head found deep in the forest.
Plants
The Orb Plant
The Orb Plant can be found in the Dark Depths and Darkest Depths biomes. When harvested, they can drop bleached fibers, Orb Fruit, and Immature Or Fruit, which can be planted to grow a new plant. It will grow for a number of blocks until a mature orb forms and a bloom is made at the plants base.
Ash Flower
The Ash Flower is found in the Volcanic Wastes, and can bloom, where it can then be right clicked to harvest sulfur. Plant one by right clicking an Ash Block with a Sulfur Shard.
Items
Mechanical Gear and Mechanical Wheel and Axel
These items are dropped by mechanical debris found in the dark depths and can be made into the stylish mechanical facade blocks, and eventually new items in an upcoming update...
Gelatin
Gelatin can be smelted from Orb Fruit and can be turned into Gello, which is a totally healthy food.
Risoplasm
This ghostly substance is dropped by Risen and can be made into the new Ghostly Scythe.
Sulfur Shard
Mine Sulfur Ore to acquire this and craft it into Gunpowder or plant it to make an Ash Flower.
Bleached Fiber
Bleached Fiber is harvested from Orb Plants and can be turned into a lot of string.
Orb Fruit
Harvested from Orb Plants, turn this spherical fruit into Gelatin or brew it into a potion.
Compatibility
Wastelands of Baedoor
https://mcreator.net/modification/72019/wastelands-baedoor(dismantle enchantment and nether avoider) from Wastelands of Baedoor.
Beta 0.1.1 - Release
Beta 0.1.2 - Renewability and some changes
Biomes:
-The volcanic wastes are now flatter, have less volcanic structures, and generate with pockets of volcanic ash, in which Ash Flowers can grow.
Blocks and Plants:
-Dead Leaf Carpets can now drop fragile saplings, which can be grown into more fragile logs and dead leaf carpets.
-Orb Plant Stems now drop immature orb fruit, which can be planted to grow another orb plant when planted in gravel and submerged.
-Added Volcanic Ash.
-Added Ash Flower.
Beta 0.2.0 - New biome and more
Biomes:
- Added the Darkest Depths. The darkest depths are the dark depths older sibling, thousands of years old with ancient, mutated orb plants, and bleached sea grass that somehow managed to survive.
Blocks and Plants:
- Added Bleached Fiber Stem
- Added Orb Gelatin Block
Adventures and Adveersaries 0.5.0 Changelog
Blocks
- Added Sulfur Ore
- Added Ash Stone and variants
- Added Ash Stone Bricks and variants
Items
- Added Sulfur Shard, which can be combined with coal/charcoal and boinemeal to make 3 gunpowder.
Potions
- Added an extended confusion potion
Plants
- Added Orb Plant Bloom, which is created at an orb plant's base once the orb matures.
- Added Bloomed Ash Flower, which grows from an Ash Flower, and can be right click to harvest Sulfur Shards and be returned to a normal Ash Flower or broken for Sulfur Shards.
Changes
- The Orb Plant now has a 3D orb model
- Added generating lava, Sulfur Ore, magma, and obsidian to the underground of the Volcanic Wastes
-Added Generating Ashstone to the volcanic Wastes
- Removed buggy warning sound from Spectral Deer, now there is no warning, get good
- Confusion potion time nerfed from 3:00 to :45
- Added placement conditions for the orb plant.
- Added better hitboxes for the Orb Plant and Immature Orb Plant
- Sand patches now generate in the Dark Depths
- Orb Plants can now grow on sand
-Added generating rocks in the Dark Depths
-Changed the Dark Depths water for color from blackish to bluish
- Changed the Mechanical Facade Column texture to stand out from normal Mechanical Facade
- Mechanical Facade Column can now be placed horizontally
- Changed the texture for the confusion potion effect icon
- Changed the Immature Orb Fruits's inventory texture
- Ash Flowers now drop 1 Sulfur Shard when broken, and can be planted with one sulfur shard on Ash Blocks.
- Ash flowers can no longer be used as fuel
- Added biomes are now rarer (were really common before)
Bug Fixes
- Fixed Confusion potion affects only being applied in certain directions
- Fixed some Fragile Wood blocks having the wrong names
- Fixed some blocks being in the wrong creative tabs
- Fixed some wrong labeling in advancements
Cleanup
- Removed some unused textures
Compatability
- Added nether avoider compatability built into the mod for Wastelands of Baedor
- Added Bleached Sea Grass
Items:
- Added Gelatin.
- Added Gello (Intended Name).
Tweaks:
- Mechanical Mimics are now solid like boats.
- Volcanic Ash no longer requires a shovel to mine, now simply being broken faster with one.
- Optimized plant and sappling growth to be more efficient.
- Immature Orb Fruit now can be bone mealed.
Beta 0.2.1 - Small changes
Blocks
- Added Mechanical Facade
- Added Mechanical Facade Column
Items
- Mechanical Gear and Mechanical Wheel and Axel have had their textures updated.
Tweaks
- The Mechanical Mimic will now actually have a boat-like hitbox.
- Added compatibility with the dismantle enchantment from Wastelands of Baedoor (https://mcreator.net/modification/72019/wastelands-baedoor)
0.3.0 - Deadlands V2 and some additions
Biomes
- Ruins now generate in the Deadlands
- The old Deadland trees have been replaced with new (figuratively) shiny ones!
- Bleached Coral now generates in the Darkest Depths Blocks
Blocks
- Added Bleached Coral Block
- Added Mechanical Facade Stairs and Slabs
- Added Mechanical Beacon (UNFINISHED) (UNOBTAINABLE)
Plants/Other
- Added Bleached Coral Items
- Added Encrypted Recon Data. (UNFINISHED)
- Added Refined Redstone Crystal. (UNFINISHED) Mobs
- Added Mechanical Scout.
- Added Risen
Changes
- Added the Refined Redstone Crystal to Mechanical Debris' drops
- Mechanical Debris can now be silk touched and most of its drops can now be fortuned.
Bug Fixes
- Dead Leaf Carpets should mostly no longer generate in water.
- Fragile Sapplings no longer grow through blocks.
0.4.0 - Autumn Auboretum
Blocks
- Added 4 new leaf blocks, each with slabs and carpets.
Items
- Added Raw Venison and Cooked Venison
- Added Greater Risoplasm
Plants and Miscellaneous
- Added Fading Bush
Mobs
- Added Deer
- Added Spectral Deer
Biomes
- Added Autumn Arboretum
Changes
- Ghostly Scythe now needs Greater Risoplasm to craft
- Nerfed Risoplasm drop rate from 1/10 to 1/20
0.4.1 - Bugfixes
Bugfixes
- Fixed a bug where spectral deers attacked players in creative mode with their lightning attack
- Spectral deers now attack the player even when unprovoked now
- Volcanic Wastes now have proper monster spawns
Looks really nice after first look! The one thing I would love to suggest is to make resources renewable/farmable. That always make mod a lot more interesting for me, and yours is already in that list :D
Also, is that Mechanical Mimic some kind of automaton/machine? If so, I could have neat proposition for you... ^^
Good point. Now that I think about it, renewable resources are important, so I'll make them farmable. The mechanical mimic is more of a sea creature using a metal shell it found, and it's supposed to be a first taste of more mechanical enemies I would like to add to the mod.
Thanks a lot, I think farming of resources (especially rocks & not that obvious stuff) is one of the most overlooked things in many mods, so glad to see you doing that :)
Interesting concept of that mimic! I will love to play it, when I finally update all mods to 1.16.5
I see you added farming mechanics, yay! Just downloaded new version of mod, I'm still yet to find these new biomes, but I'm so happy!
And about that proposition - if you add more mechanical enemies in the future, I would happily see cross-compatibility feature between A&A and my mod! (my mod adds enchantment dealing more damage for mechanical entities)
So if you would be interested, just let me know, I will explain everything.
Nice ^^ the only thing you need is to set NBT logic tag "automaton_type" to "true" after your mechanical entity spawns.
If you want to test that, newest snapshot of my mod uploaded here supports this already (enchantment is called "Dismantle" and adds 1.25 damage per level, up to 6.25 on level V)
Very nice mod and mod page!