Started by
slave2midn
on
Topic category: Help with Minecraft modding (Java Edition)
Hey all! I have successfully managed to make a bow using the 1.16.5: animated bow tutorial! It works almost identical to the Vanilla Bow with improved stats which is exactly what I wanted for a specialty bow--the problem I've seemed to run into is that I had to use a generic texture to represent the projectile-opposed to Minecraft's Vanilla Projectile Arrow Model.
Is there anyway to import/create a simple projectile like the Vanilla Arrow Model in MCreator? Would anyone have a tutorial for building one from scratch if I had too? I don't mind using Blockbench and creating a model - I just can't seem to find any tutorials specifically for making a custom/vanilla projectile.
you don't need a tutorial specifically for projectiles, i haven't tried it but it probably works if you use a regular entity model
probably north is where the projectile would be pointing
export your model and put it in the ranged item element
Thank you! I'm going to try that actually and see if it works. I need to practice entity creation anyway - so this will be a good test of that.
Ok, so-I reread what I posted, and realized it might not be as clear. What I MEANT is - I WANT my bow to use the DEFAULT model for Vanilla Minecraft when shooting arrows.
It is a bow that uses normal Minecraft Arrows to file, and so I didn't want to create a special ammo for it. However, when you set the bow up - there doesn't appear to be any option for using the Default Vanilla MC.
In the tutorial I provided above, the bow uses "Pink Dye" as the projectile, and that's all fine and dandy - but I want to use the Vanilla Arrow model instead.
I have the .json model of the vanilla arrow - but am a bit stuck on how to import it into the mod I'm making and make sure my bow uses it? I wasn't sure if I have to create a seperate entity, OR if I can just add a line to my bows .json file that just calls for the Vanilla Minecraft arrow model that's already apart of the vanilla game?
ah i see, i don't know much about custom code
did you try adding the vanilla arrow model to the bow's mod element? there should probably be a parameter there