Currently active fork:
https://mcreator.net/plugin/103319/attributes-nerdy-edition
The plugin enables the modification of attributes, including Vanilla, Forge, Custom Attributes, and those from other mods. It also allows for the addition of attribute modifiers to items and the creation of custom attributes.
Forge 1.20.1, 1.19.4, 1.19.2, 1.18.2
NeoForge 1.20.1
Important Information
- Ensure that you are utilizing MCreator 2022.2 (including snapshots) or a more recent release.
- To use this plugin, it is essential to have the Java Plugins enabled.
- Prior to updating the plugin, create a backup of your workspace.
- Read changes :>.
- Full changelog available on github.
- Make sure you use attribute blocks with an entity that is a (sub) type of an Entity Living
Features:
- Create custom attributes and add them to any entity you want.
- Now Custom Attribute can be Persistent (only for Players)
- Set/get value of attribute from entity.
- Set/get value of custom attribute from entity.
- Has attribute ...
- Add modifier ... of an attribute .. to an item .. on slot ..
- Create new modifier with UUID ... named ... with value ... and operation ...
- Modifier variable for Attribute Modifiers
- Add/Remove modifier ... of an attribute ... of an entity ... (optionally as permanent)
- Remove modifier with UUID ... of an attribute ... of an entity ... (optionally as permanent)
- Has modifier ... of an attribute ... entity ...
- Has modifier with UUID ... of an attribute ... entity ...
NOTE:
Please ensure that each new modifier for the game is assigned a unique UUID to maintain consistency in their addition and removal. To generate a random UUID, you can utilize resources such as uuidtools.com/minecraft or any other suitable method. Additionally, it is important to verify that the entity has the desired attribute before setting or retrieving.
License
- Licensed under the GNU Lesser General Public License, version 3.0
- Mods created with this tool may be closed-source and/or distributed with a different license.
- Appropriate credit must be provided to the creators and maintainers of this software.
- Forked versions of this software must be distributed under the same license as this with attribution if distributed.
- Changes must be stated if any modified works are to be distributed.
- Under no circumstances can you state that the original creator endorses modified works.
Last changes:
V2.3.8:
- Added two new Forge attributes to lists for 1.20.1: EntityReach and BlockReach
- Removed forge attribute ReachDistance from 1.20.1
V2.3.7:
- Added procedure to add modifier to an item, old system for adding attribute modifiers to items is now deprecated (will be deleted later)
V2.3.6:
- Added Forge 1.20.1 support
- Added NeoForge 1.20.1 support
- Localisation changes
- Procedures code cleanup
V2.3.5:
- Limited the available entities in the gui to being LivingEntites
- Added possibility do add attribute to all Monsters, Animals, Water Animals, Golem Mobs, Ambient Creatures
- Added entity attribute modifiers
- Removed dependency from create new modifier
- Localisation changes
Comments
Then why didn't you just wait until it was ready to post here, now it shows what it's for it's better, now you got the attributes maybe also include the vanilla data(nbt) as mcr does not support it we need a way to return string, boolen and number nbt datas set and get.
Please excuse me, I'm a little new to posting the effects of work on the net.
To vanilla data tags, those are available only through different methods, not through data tags (cause data tags or actually are made to save data on file on disc). Some of those are implemented (mostly universal ones like position, held item or inventory), but more mob specific and not added (like villager profession).
I'll add it to my "to think about" list >:3
Update. My fault, forgot that attributes are defined in different places between between versions up to 1.16 and from 1.17. I'm on phone now and i can't check it, but i think i fixed it, but you'll have to download code from github as zip.
https://github.com/Azzy380/Azzier-s_tools
Crash logs would be nice, i tested it and it doesn't crash me.