Plasmaware

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Project status
In development
License
All Rights Reserved
Modification type
Supported Minecraft versions
1.21.1

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Plasmaware is a mod which adds new tools, weapons, and an outer-space dimension waiting to be explored, all originating from plasma!

This mod is undergoing a major overhaul, expect many bugs and incomplete features for the time being!

!REQUIRES GECKOLIB!

 

GETTING STARTED

The content within this mod is quite "endgame" since you would need to have had killed the wither to get started on this modded journey. All you need is to convert a nether star into 64 pieces of plasma using a crafting table.

Plasma

Plasma Set:
An armor and tool set that's slightly stronger than netherite. The armor gives bonus status effects along with a special ability if the full set is equipped; press V to activate a regeneration, speed and night vision buff in dire situations. Tools are crafted using diamond rods instead of sticks.

Plasma set

Plasma Ray Guns:
The more fun and interesting thing to make with plasma is the plasma ray gun! By combining a muzzle, barrel, core, and trigger in a crafting table, you can make your very own powerful ranged weapon. You will also have to craft its fuel. Shooting enemies deals 15 attack damage per hit.

Crafting recipes for plasma ray gun

The ray guns can be upgraded to have unique abilities and effects. Specialized fuel can be crafted then added to the ray gun to fabricate the 7 different types: (CURRENTLY BEING REWORKED)

  • Freezing: immobilizes the target for a few seconds.
  • Incineration: burns the target.
  • Poison: Applies poison to the target for a few seconds.
  • Healing: Applies instant health V to the target.
  • Repulsion: Knocks back target really far.
  • Levitation: Applies levitation effect to the target for a few seconds.
  • Void: Instantly kills the target. (Very expensive to craft its fuel and also yields less than other fuels when crafting)

Fuel crafting recipesAll plasma ray guns (plasma, freezing, incineration, poison, healing, repulsion. levitation, void)

KEPLER-701D

A new dimension: A far away planet with new materials waiting to be discovered. Travelling to Kepler-701D requires a portal setup made of translocator frames connected to a computer and activated using an activator.

Portal to Kepler-701D

Cosmic Woods:
An alien woodland with pink trees, blue dirt, and surprisingly earth-like mobs. Blobfish and giant isopods will be the main source of food, but watch out for anglerfish, sentient crystals, and flying jellyfish (and endermen too). Occasionally you might find an abandoned lab with some useful loot, but beware of the zombified doctors and scientists within them.

View of the Cosmic Woods

Quantum Forest:

Photon Grove:

Shimmering Desert:

 

Dark Matter and Antimatter:
Two rare substances that can be found deep underground in deposits. To purify them you will need to put them into a particle accelerator powered by copper electrodes. You will need quite a lot of titanium to craft the particle accelerator. Dark matter and antimatter can produce even more powerful sets of armor and tools, but they can make some other mighty things too.

  • Dark Matter Armor Special Ability - Withering Aura: Applies the wither effect to nearby mobs within a 5 block radius, along with some previous buffs.
  • Antimatter Armor Special Ability - Annihilation: Creates an explosion and grants the player resistance and flight, along with some previous buffs.

dark matter and antimatterParticle Accelerator crafting recipeParticle Accelerator's GUI

MORE FEATURES

The content mentioned above is just the most important stuff, there's a number of other things this mod adds too!

  • A selection of decorative blocks for Kepler-701D.
  • Bazookas and massive TNT! (Use nukes, Tsar Bombas, and antimatter bombs with caution!)
  • Injections: Can apply positive effects, negative effects, clear all effects, or even tame some mobs.
  • The Almighty Yeet Ducc: A huge duck found in shrines far out into the ocean. Tame him, or obtain his magic Yeet Sticc (it yeets things very very far).
    • The Yeet Ducc will teleport players back to its position if they go too far away, and will also gain Resistance and Strength when on low HP.
  • Some new potions.

 

If you notice any bugs or problems please tell me!

You're free to add this to mod packs or mod showcase videos with credit, I'd really appreciate it! But please do not repost the mod to other sites.

 

Minecraft mod files
Plasmaware_beta2.1.2-NeoForge-1.21.1.jar - 1.21.1 first overhaul alpha Uploaded on: 08/17/2025 - 20:01   File size: 3.75 MB
Changelog

Alpha v2.1.2: (This is a huge update so some changes might be missed)

  • Ported to NeoForge 1.21.1
  • Rebranded from "Plasma Tech" to "Plasmaware" (tentative, may be reverted)
  • Added Asparagopsis Forest biome (pink kelp forest biome)
  • Added Asparagopsis Frond, Thallus, Bushes, Dried Asparagopsis and Block
  • Added Abyssal Depths biome (WIP deep ocean biome)
  • Lion's Mane Jellyfish split into two mobs: flying Celestial Jellyfish and aquatic Abyssal Jellyfish
  • Abyssal Jellyfish now inflicts Wither instead of Poison on contact
  • Antidote changed to Poison Antidote
  • Added Wither Antidote
  • Positive and Tame injections now brewed from empty Syringes instead of Antidote
  • Anglerfish, Blobfish, and Jellyfish now have custom idle, movement and flopping animations
  • Added Cosmic Beach biome
  • Added Quantum Forest biome and related wood family and flora
  • Added Photon Grove biome and related fungus family
  • Added Shimmering Desert, related flora, and Shimmering Sandstone variants
  • Added Shimmering Mausoleum dungeons (WIP)
  • Added Archaic Tablet and Fragments (WIP)
  • Added Shimmering Obelisk
  • Added Embalmed entity (new zombie type)
  • Added Corruption effect (affected entities take more damage)
  • Changed Zombie Doctor and Scientist to Corrupted Doctor and Scientist
  • Added Ouranic Outskirts and Peaks biomes
  • Added Cyan Ice, Icicles and Brick variants
  • Added Cyan Ice Fortress
  • Added Freeze entity, Freeze Rods and Ice Charge
  • Freezing effect now affects attributes instead of motion vector
  • Added Cryo Berry Bushes
  • Added Thawing effect (reduces time spent affected by freezing effect)
  • Ocean's Blessing effect now works by modifying attributes
  • Caves are no longer all flooded under y=63
  • Added Cosmic Cobblestone, stairs and slab
  • Added Graviton entity and its drops (WIP)
  • Added Vacuum Pump and its crafting components (WIP)
  • Added Fabricating Table
  • Added Blueprints for upgrading Ray Guns and armor (WIP)
  • Removed Plasma and Dark Matter TNTs and their bazooka equivalents
  • Detonator now remote links to TNTs instead of instantly detonating
  • Added Stellar Core
  • Added Supernova TNT
  • Added Black Holes and White Holes
  • Added Singularity Capsule
  • Added gamerule that controls whether Black Holes delete sucked in items or not
  • Plasma Ray Guns now all use the same fuel to shoot
  • Antimatter Multitool can now strip vanilla logs + scrape/de-wax copper blocks
  • Changed the textures of Cosmicwood Logs, Wood, and Sapling
  • Changed the texture of Mossy Cosmic Stone Bricks
  • Changed the recipe of Reinforced Glass + its texture to incorporate Titanium
  • Changed the texture of Shimmering Glass and Pane
  • Changed the texture of the Connector when not powered
  • Changed the texture of the Translocator Frame when active
  • Kepler-701D portal frame can now be of any size and computer is no longer restricted to the corners
  • Renamed Cosmic Goo to Plasmic Lava and changed its texture
  • Plasmic Lava now sets fire instead of inflicting the Wither effect
  • Added Spawners for the modded structures in the creative inventory tab
  • Added new advancements

Release v1.2:

  • Added 1.19.4 support
  • The following are for 1.19+ only:
  • All modded items are now in one creative tab "Plasma Tech"
  • Fixed step height of rideable entities
  • Added Potion of Decay
  • Changed Potion of Flight recipe
  • Added more brewing recipes for some potions
  • Armor buffs are removed when the armor piece is taken off
  • Tweaked Grass color in Kepler-701D

 

Release v1.1:

  • Added 1.16.5 support
  • Added 1.18.2 support
  • Added 1.19.2 support
  • The following are for 1.18+ only:
  • Added Shimmering Sand
  • Added Shimmering Glass and Shimmering Glass Pane
  • Added Core of Marine Blessing item + Ocean's Blessing status effect
  • Added Anthocyanophyte (pink seagrass in Kepler-701D)
  • Increased  spawn weight for Anglerfish and Blobfish
  • Added Lion's Mane Jellyfish that can spawn underwater
  • Increased tracking range and damage of some mobs
  • Removed Beach from being a possible spawn location for Yeet Ducc Shrine
  • Removed Water Breathing from Antimatter Armor buff

 

Release v1.0:

  • Fixed Giant Isopod's legs animation
  • Added new food for Kepler-701D: Stellar Fruit and Enchanted Stellar Fruit
  • Buffed The Yeet Ducc
  • Added extended variants of Glowing, Blindness, and Flight potions
  • Improved Laboratory spawning in Kepler-701D
  • Added tooltips to a number of items and blocks
  • Fixed problem with getting 'Metal Detector' advancement
  • Made it possible to smelt ore blocks from Kelper-701D
  • Renamed 'Plasma Ore' to 'Plasma Deposit'
  • Renamed some Cosmic Stone related blocks that were named incorrectly
  • Added Cosmic Stone Button and Pressure Plate
  • Added Stripped Cosmic Wood + additional Cosmic Planks recipes
  • Changed numerous crafting recipes
  • Added drops for Zombie Doctor and Zombie Scientist
  • Fixed bug where Anglerfish and Blobfish still die from dehydration even after getting back into water in time

 

Beta v0.6.1:

  • Improved textures of some of the older items
  • Added Jellyfish's texture and attacks
  • Simplified motherboard crafting recipe
  • Anglerfish now only attack Blobfish when conditions are met
  • Anglerfish now attack Overworld fish (Except for pufferfish)
  • Added Bucket of Blobfish and Anglerfish
  • Increased Anglerfish and Blobfish spawn weight
  • Added  2 new advancements
  • Fixed 'Deep Space Traveler' advancement grant condition
  • Growing Cosmic Tree sapling no longer breaks surrounding blocks
  • Tamed Yeet Ducc attacks owner's enemies again and now has a cute bow tie
  • Fixed bug where using Antimatter armor's ability in creative makes you take damage from mobs
  • Permanent effects from armor are now set to ambient
  • Nerfed Zombie Doctor
  • Fixed any issues with Injections' procedures
  • Clouds no longer generate in Kepler-701D
  • Made it impossible for player to get hit by their own ray gun projectile when shooting it

 

Beta v0.5:

  • Added more foliage for Kepler-701D, can be placed in flower pots
  • Custom armors' effects are now balanced and added 'V' keybind for armor set special abilities
  • Kepler-701D mobs can now spawn naturally
  • Anglerfish and giant isopod are now textured
  • Enlarged giant isopod's model + added food drops
  • Added 2 new blocks: Bioluminescent Lamp and Block of Crystallite
  • Endermen no longer spawn out of control in Kepler-701D
  • Added jellyfish item used for brewing injections
  • Nerfed positive and negative injections, including the zombie doctor's projectile
  • Added 3 new advancements
  • Incineration and Freezing Plasma Ray Guns no longer break bedrock

Congratulations for winning Mod of the Week :)

Your mod was also promoted on our official subreddit (https://www.reddit.com/r/MCreator/) and Facebook page (https://www.facebook.com/MCreatorModMaker/).