WARNING : to have access to the latest version which is too large for Mcreator's website, go to the Curseforge page for this mod
March 29th, 2016. The Fifth episode of Telltale Games' MINECRAFT - STORY MODE, Season 1 is released. In it, we were introduced to a powerful being, one who would change the potential of Skyblock challenges forever.
A chicken.
But Benedict the Eversource is a special kind of beaked bird of burden, capable of laying mob spawn eggs instead of regular ones. Using this unique ability, Isa the Founder was able to spread her small Skyblock island much farther and in a much fancier fashion than a simple cobblestone generator and tree farm could allow. Ever since that day, players have been enthralled by the idea of spawning any mob, any time, and collect their specific loot. Minecraft players will be Minecraft players : mods were made. But these mods always had a quirk to them, that would actually stain their premise. Slow laying speed, limited egg types, all the kerfuffle.
Well, not to brag, but this chicken is certified best rotisserie on the continent. With this mod, enjoy :
- Fast laying speed ! More than ten per minute ! (Both a blessing and a curse)
- All 71 spawn eggs ! (WARNING : due to MCreator's limitations, the mod has no access to upcoming 1.19.3 mobs. This means no Iron Golem, Snow Golem, Wither or Ender Dragon egg. To be fixed ASAP !)
- Different probabilities for each egg to spawn ! The more useful the drops, the more common the egg ! (Fair warning, there's a lot of zombies)
- A custom skin faithful to Story Mode for the Eversource ! (About as close as Blockbench's java modeling can allow. Bedrock is more faithful)
- Advancements ! Five of them, from easy ones, to challenging others !
- A way to actually get your dead Eversource back without cheating when you "accidentally" kill it ! (We know what you did)
- Customized mob looting to help you on your limited Skyblock adventures ! (With a gamerule to turn it off if you prefer the challenge)
To partake in the armeggeddon, simply get the Eversource spawn egg from the creative inventory, or enter either the command /give @s eversource:eversource_spawn_egg or /summon eversource:benedict, and bear witness the world's strangest cloaca.
Ultimate Eversource is a mod created by Moe-Mux-Hagi, with help, tips, and general guidance by Reddit user RawrTheDinosawrr.
1.2.1 (2023-01-25)
Highlights
New Advancements, bug fixing, music discs obtention
Features
- New Advancements : two new advancement obtained from collecting music discs
- Music discs : MC-SM music discs can now be obtained by using Eversource spawn eggs or breeding two Eversources
Bug fixes
- The baby Eversource will now stop randomly spawning in the overworld
- Custom recipes can now be unlocked in the recipe book when obtaining the right material
What's next ?
Nothing else planned, for now, aside from updating for 1.19.3.
1.2 (2023-01-24)
Happy new year ! Thank you for 200 downloads over on Forge !
Highlights
New Advancement, breeding, music discs, custom recipes, conditional message
Features
- New Advancement : one new advancement obtained for successfully breeding two Eversources together
- Breeding mechanic : the Eversource can now be bred by feeding it a gold block
- Music discs : ten new original music discs featuring tracks from Minecraft - Story Mode : Episode 5 by Antimo & Welles
- Custom recipes : six new crafting recipes for otherwise uncraftable items (monster spawner and netherrack, as well as cobbled and regular deepslate as cobblestone and stone compact storage blocks)
-
Conditional message : new type of custom message for signaling rare egg drops
What's next ?
Patches.
1.1 (2022-11-23)
Highlights
Advancements, new eggs, and custom loots added.
Features
- Advancements : five new advancements can be unlocked through Eversource-related tasks
- New eggs : added Allay, Frog, Tadpole, and Warden eggs to the Eversource loot table
- Custom looting : zombies can now randomly drop dirt ; husks, sand ; drowned, mud ; strays, snow balls ; and bees, honeycombs
- doCustomloot : game rule that enables or disables custom looting. Set to "true" by default
- Benedict particle effects : reworked the particles used on Eversource animations
What's next ?
A breeding mechanic for the Eversource are in the works, as well as new quality-of-life improvements. Conditional messages for specific egg drops are considered but prove themselves difficult to code using DnD.
1.0 (2022-10-07)
Highlights
General quality-of-life improvements from alpha version, updated features, and two new items added.
Features
- Benedict model animations : Eversource is now animated instead of being stiff when it walks around
- Eversource crown : unique, non-craftable item dropped by the Eversource if killed. Can be used to crown another chicken to transform it into a new Eversource
- Eversource spawn egg : egg with a customized sprite used for spawning an Eversource
- Conditional messages : custom messages narrating events such as an Eversource death or coronation
What's next ?
The next update on the mod, released hopefully before 2023, will focus on adding Achievements, and release it to version 1.19.2 of Minecraft, adding allay, frog and warden eggs. Other potential, more minor updates would bring other quality-of-life improvements and demake the mod for anterior versions of the game more popular for modding such as 1.12.2.
Thank you for your support !!
Unfortunately the features you suggested will not be implemented. The Eversource is immune to drowning, burning, and fall damage, and with the fact that falling from the Sky dimension teleports you to the overworld, the Eversource is effectively safe from any harm, aside from attacks, in which case, it's the player's responsibility to protect her. adding this mechanic would be completely in vain.
Thank you for your support !!
Unfortunately the features you suggested will not be implemented. The Eversource is immune to drowning, burning, and fall damage, and with the fact that falling from the Sky dimension teleports you to the overworld, the Eversource is effectively safe from any harm, aside from attacks, in which case, it's the player's responsibility to protect her. adding this mechanic would be completely in vain.
Thank you for your support !!
Unfortunately the features you suggested will not be implemented. The Eversource is immune to drowning, burning, and fall damage, and with the fact that falling from the Sky dimension teleports you to the overworld, the Eversource is effectively safe from any harm, aside from attacks, in which case, it's the player's responsibility to protect her. adding this mechanic would be completely in vain.
Thank you for your support !!
Unfortunately the features you suggested will not be implemented. The Eversource is immune to drowning, burning, and fall damage, and with the fact that falling from the Sky dimension teleports you to the overworld, the Eversource is effectively safe from any harm, aside from attacks, in which case, it's the player's responsibility to protect her. Adding this mechanic would be completely in vain.
Thank you for your support !!
Unfortunately the features you suggested will not be implemented. The Eversource is immune to drowning, burning, and fall damage, and with the fact that falling from the Sky dimension teleports you to the overworld, the Eversource is effectively safe from any harm, aside from attacks, in which case, it's the player's responsibility to protect her.
Your other suggestion, the ability to craft spawn eggs, is number one in the list of blacklisted features. It is not declined for being too complex, but as a matter of principle. Crafting eggs would simply render the Eversource useless, even if the recipe requires rare materials, and would effectively take away from the mystique of having a special entity who creates these strange eggs from nothing. It would give too much power to the player, and give them too much agency when the purpose of the loot table is to have different spawn egg drop rates, specifically to make certain mobs rarer and their eggs more precious.
Don't take it personally ! I like that you gave the time to write your own ideas down, however, when a suggestion clashes with the design philosphy of the mod, it just can't be implemented. I don't refuse them becuse I just don't like them, there is a real tangible reason why.
Hope this helps ! Thanks for your support again (and sorry for the accidental spamming), and have fun !
Amazing mod! I feel like something that could make it a bit better is being able to make 100% sure the ever-source is safe, such as keeping the crown in your inventory, and being able to CRAFT spawn eggs with it using vanilla materials! 10/10 mod, definitely a must have for Minecraft: Story Mode type modpacks