This is just an updated version of the attributes plugin by Azzier, which I will continue to maintain until the author can work on the plugin again. Switching between this and the original version of the plugin should not be a problem. Though this might not stay the case in the future as it seems the author is not coming back.
Item modifier procedures can only be used with the calculating attribute modifiers trigger. If not, they cause a build error.
Changelog
v2.4
-Ported to 2024.2 and neoforge 1.20.6
-Item modifier procedures are no longer deprecated, along with the attribute modifiers event
-The add modifier to item procedure that did not require the event is now deprecated
-Removed old bugged attributes from the attribute selection datalist
Comments
idk how to uhh send screenshots here I dont think I can but basically I used the mcstacker website to make a command, then I use nbt data/global persistant player data to set as some of the commands variables, and while im setting this up I bind this to an item so I can read a printout inchat/in console to see what the commands doing so if im being dumb it becomes really appartent what I have messed up, in the case of your attributes thing uhh I am ganna see if I cant dm you my attributes thing real quick if I can figure that out lmao I only currently use it to set health of entities but it can be used for anything on the mcstacker website
I mean in my case is just executing the command for the player to apply or update the modifier (enchantment levels change the value of the modifier) I already have a procedure to detect every time the player wear armor so i just need the command to work
if you can please thank you
Hey Nerdy, it's nice that you're taking care of this plugin as is one i actually need a lot in my mod. The thing is i just removed my old Attribute plugin (The original author's one) And installed yours, but now i had a procedure that worked fine and is now broken. Is there a way you could check this image and see if i should change anything with it to work with the plugin? Why did it broke?
https://imgur.com/a/8M9CzfY
The procedure is like a trigger to know when an item is put/removed from a slot of my bag item, so i use the global boolean variable to cancel the loop of the global trigger so i can only apply the attribute modification once and then stop. When i test for the attribute base value in-game, it seems like every tick the value goes down, like i got a value of -2596 or something among those lines, like the loop continues but keeps substracting the value. What should i do to prevent this behaviour?
Thanks beforehand!
I'm not the original author of this plugin, but I'll see what I can do when I'm free.