This is just an updated version of the attributes plugin by Azzier, which I will continue to maintain until the author can work on the plugin again. Switching between this and the original version of the plugin should not be a problem. Though this might not stay the case in the future as it seems the author is not coming back.
Item modifier procedures can only be used with the calculating attribute modifiers trigger. If not, they cause a build error.
Changelog
v2.4
-Ported to 2024.2 and neoforge 1.20.6
-Item modifier procedures are no longer deprecated, along with the attribute modifiers event
-The add modifier to item procedure that did not require the event is now deprecated
-Removed old bugged attributes from the attribute selection datalist
Comments
Hey Nerdy, it's nice that you're taking care of this plugin as is one i actually need a lot in my mod. The thing is i just removed my old Attribute plugin (The original author's one) And installed yours, but now i had a procedure that worked fine and is now broken. Is there a way you could check this image and see if i should change anything with it to work with the plugin? Why did it broke?
https://imgur.com/a/8M9CzfY
The procedure is like a trigger to know when an item is put/removed from a slot of my bag item, so i use the global boolean variable to cancel the loop of the global trigger so i can only apply the attribute modification once and then stop. When i test for the attribute base value in-game, it seems like every tick the value goes down, like i got a value of -2596 or something among those lines, like the loop continues but keeps substracting the value. What should i do to prevent this behaviour?
Thanks beforehand!
you can use imgur