A mod I made based on the Backrooms creepypasta. It's in a very early stage right now.
NOTES
- This mod is in a very early stage right now so I'd recommend making a new world rather than using an existing one.
- If you want to get to the Backrooms, the only way to do so is to die. When you respawn, there's a 5% chance that you'll respawn in the Backrooms.
- If you'd like to test it and have commands, don't use /execute in. Rather, you should use the custom /level command followed by the number of the Level you want to go to, or else the Backrooms won't generate.
ISSUES
- There's currently no way to get out. While this is lore-accurate, I'll probably add something later.
- There are no entities yet, but I will add them eventually.
- It generates using a weird method but I probably won't change that.
- Sometimes the walls generate weirdly. I've tried a few things and haven't been able to fix it.
- So far, the only levels are Level 0, Level 1, and Level 2. I'll most likely add more fairly soon.
- If you use commands, you can access the blocks known as Room Placer, Wall Placer, and Z Wall Placer. These, especially in the case of Room Placer, are very destructive if placed in the Backrooms dimension.
0.1:
- Initial release.
0.2:
- Added Stained Carpet, which occasionally generates in place of Moist Carpet
- At the cost of some generation speed, wallpaper is now random per pillar instead of per wall
- The top and bottom of the wallpaper blocks are now the same as the rest of their sides
0.3:
- Added Level 1!
- You can now get to Level 1 rarely by walking through a doorway on Level 0.
- Level 1 has two biomes: Normal and Hallways.
- Added Crates, which occasionally appear in Level 1.
- Added Almond Water, which can generate inside of crates. It heals you when you drink it.
- Added five other less important blocks: Concrete, Wet Concrete, Dirty Concrete, Black Doors, and a variation of Fluorescent Lamps for Level 1.
- Added one other less important item: Empty Bottles, which you get after drinking Almond Water.
0.4:
- Added Level 2!
- You can now get to Level 2 rarely by walking through the hallways on Level 1.
- Added Pipes, with a custom model by Hidden783.
- Added two other less important blocks: Dark Red Bricks and Chipped Paint Walls.
Not 0.5 but something else:
- As you might have noticed, I've not been updating this mod recently. Because of this, I changed the license to MIT and added the workspace file (the_backrooms.zip) to the downloads. Feel free to make your own mod using that. I still might update the mod again eventually, but don't expect that to happen very soon.
Hi! I would love to create a mod similar to Backrooms, but I can't do many things. So if you would be kind, could you send me your exported mod (not as a mod but as files with the ability to access it with Mcreator). I promise I won't use it by sending the same mod telling others it's mine. I just want to use it to create my mod (don't copy paste if anything).
Regards
JanProPL :)
Also are you accepting help on this mod? Cause about what I said I always wanted to work on something backrooms related as a mod for minecraft, but I don't think I have the time or motivation to completely code or create a mod from the ground up, as I already have plently of other projects at hand. I could work on stuff like items and entities as well as certain procedures including a possible working thirst and temperature system to increase immersion.
Hellfax, sorry I didn't see this, I don't check mcreator.net very often. I very much appreciate the offer, but I'm not gonna accept any help with this mod right now. However, I just uploaded the mod's workspace .zip file to the downloads in place of Version 0.1, so if you want to make your own Backrooms mod using mine as a base, go right ahead. :)
First off thanks for sharing the zip.
Secondly, is there any documentation you have made for the work environment / the mod itself?
More questions: what is 'NoclipBlock' for?
Why do you use 'Wallplacer' and 'ZWallplacer ? Why not just make each 'generator_room_1' structure unique? Is it just a lazy way to quickly have a lot of different room desings by just building 1x8 structures instead of 8x8 rooms?
Thanks