Started by
Puglord123
on
Topic category: Help with Minecraft modding (Java Edition)
Hello, I am friends with a coder who recently added custom capes to his mod, and I wanted to do the same. However, whenever I go to test the mod or do anything else, one important file called "assetstransformer.cfg" resets to it's original state before any changes were made. Would there be a way to get around this?
Misspelled the file name, sorry it's "accesstransformer", my bad.
assetstransformer.cfg is overriden by MCreator, but I think you can pass multiple of such files in the gradle
What does that mean and how would I do it? (not asking for step by step instructions but just generally how should I do this)
I believe you can pass array in build.gradle, but maybe this is only 1.20.4 NeoForge feature. In this case, this will be possible in the upcoming update