This plugin adds a new Fabric Generator to your MCreator.
No update will be made until the end of May due to a personal reason.
Important Information
-
Supported Global triggers
- All procedure blocks (and global triggers) are marked as supported, but several of them will fail to build. THIS IS NORMAL. Do not report them.
- Mods will also require Fabric API to function properly, so when you want to play your mod, make sure you have Fabric API.
- Some features are disabled because they are Forge-related features, so I can not support them.
Credits
- This generator re-uses a lot of the code used by the official Forge generators.
- Supporters on Ko-fi 💚❤️
License
- Licensed under the GNU Lesser General Public License, version 3.0
- Mods created with this tool may be closed-source and/or distributed with a different license.
- Appropriate credit must be provided to the creators and maintainers of this software.
- Forked versions of this software must be distributed under the same license as this with attribution if distributed.
- Changes must be stated if any modified works are to be distributed.
- Under no circumstances can you state that the original creator endorses modified works.
Changelog:
To see a complete changelog of the plugin, check this file.
Last versions:
1.10:
(Thank you NerdyPuzzle)
* [#520] Removed support for TerraBlender API (biome generation is now done similarly to Forge generators)
* [#417, #520] Add support for cave biomes
* [#521, #520] Custom items caused a build error in several cases
Comments
1. I don't care users to be mad at me, but if you are being rude at other people, I won't hesitate to ask Klemen to delete your comments and ban you on this website.
2. I already explained it to you, but I'll explain it again. I want people to report me bugs. However, I don't want to be said "I've this problem, now test it and do everything else yourself". Understanding exactly the problem in this case takes too much and if everyone was doing this, my entire free time would be spent testing those bugs. Just a simple test workspace showcasing the exact problem with the logs helps a ton, even if you don't understand it yet.
3. I'm not a girl 🙃
4. Thank you a lot Sir_Crazynut! This is really appreciated ❤️
Reporting you a bug is what i did, i even told you how to reproduce the bug, all you'd have to do right then is there is litterally just create an entity, and add synced Data while keeping its inventory to none
Then compile, and There you go, error in the console about the inventory not existing, since every single time synced data is being used it trys to add an inventory, funnier That inventory comes RIGHT after synced Data
Actually quit working on the generator
You litterally do not give one single hint about anythin to do with it, and the way you act proves it
Either give this project to another person who will actually at least LOOK and see if somethin is infact correct by seein if it breaks upon tryin to do somethin, or just don't work on this at all so No ones time is wasted on somethin that Everyone is more then likely not going to use later on duo to how you seem to act and manage this project
since the guy seems to just not give one single hint if its not 100% up to what he wants when somethin is reported (alongside not explaining what was wanted to begin with and expecting the person to figure that out themself)