Nerdy's New Curios API Plugin

Supported MCreator versions
2025.2
2025.3
Tags / plugin type
API support
Java plugin
Mod elements
Procedures
curiosapi
Downloads:
29442
Upvotes: 229
About the plugin

Upgraded and improved, Nerdy's New Curios API plugin introduces new mod elements to MCreator that allow for creating Curios compatible slots and baubles that can provide both visual model rendering and functionality.


While Curios API must always be enabled in the workspace, it does not become a required dependency, remaining completely optional. When Curios is not loaded alongside your mod, your baubles only lose their Curios functionality and your mod is able to be loaded alone.

Java plugins must be enabled for this plugin to load

How to use?

First of all, despite being optional when loading the mod, Curios API must be enabled in your workspace so the Curios code can compile. You will need to do this in workspace settings.


You can then create a curios bauble and select the item element you want to turn into a bauble.


To render a model when equipping the bauble, you will need to make a java model the same way you would for an armor, and select the pieces so they can match the movement of the player model


Showcase


With the curios slot mod element, you can also create new slots for your baubles not included in curios. The texture should match the size of the slot. If not, it will be stretched and resized to fit.


Changelog

v1.2.1
-Fixed curios preferences not applying to the code in most cases

v1.2
-Added the ability to change slot order in custom curios slots
-Added the ability to disable model toggling in default and custom curios slots
-Added new curios preferences tab to disable model toggling of the default curios slots
-Added chinese translations (thanks to cdc1234)

v1.1.4
-Fixed armor sometimes being seen clipping through the bauble model from a distance

v1.1.3
-Fixed not being able to save curios baubles in workspaces that had bauble elements from the legacy version of the plugin

v1.1.2
-Fixed not being able to create/edit custom curios slots in the 2025.3 release

v1.1.1
-Fixed baubles always adding slots even if the option is not selected

v1.1
-Ported to MCreator 2025.3
-No 1.21.8 support as Curios API has not been updated to that version

v1.0
-Plugin rewrite for 2025.2
-Old legacy versions of the plugin are not compatible with this version

Legacy versions archive
Old v4.5.1 for 2023.1
Old v4.6 for 2023.2
Old v4.7 for 2023.3
Old v4.9 for 2023.4
Old v5.0 for 2024.1
Old v5.2 for 2024.2
License
MIT License

Plugin downloads
Nerdy's New Curios API Plugin v1.1.1 (MCreator 2025.2 ONLY) - Nerdys_New_CuriosAPI_Plugin_0.zip Uploaded on: 10/23/2025 - 08:30   File size: 55.09 KB
Nerdy's New Curios API Plugin v1.2.1 (MCreator 2025.3 ONLY) - Nerdys_New_CuriosAPI_Plugin.zip Uploaded on: 11/13/2025 - 07:24   File size: 62.93 KB

Comments

2024.2 version isn't showing up at all. Says it's fully loaded but I can't put it in my mod dependency tab.

I have some bug at newest version (5.1 and mcreator 2024.2) that when i create a curios bauble it works fine at first, but when i make second item, first stops working (like i cant equip it in curios slot).

Hello I am new to coding and mod development but I'm trying my first mod I have made a 2d model of the curio I want and have made the modded item and when I have it in game it doesn't show up on the player if there a way to get a 2d model to render on the player or will I have to make a 3d model of what im trying to do

Its it possible to loop each slots of curios? I would likely to check if Player inventory is empty include Curios.

Thank you for all your great work, NerdyPuzzle! I have a question: would adding this plugin make the curios mod a necessary plugin for my mod? I was just curious as I was wanting to provide curios users with the option to put an item into a curios slot without making it a necessary mod.

So I am basically making a mod that adds vests as Vic's Modern Warfare mod used to do. I can't find any way to make a procedure that just increases armor protection. Also, for some reason the custom vest model, when on the body slot, does not show the armor behind it.

So, i wonder if there's any way to increase slots with in-game built progression? Like via procedures or player persistent variables, e.g. +1 slot for rings after using certain item or so.