Luminous Depths

Published by LandMines on
Downloads:
216
Upvotes: 7
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Project status
In development
License
All Rights Reserved
Modification type
Supported Minecraft versions
1.20.1

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*GeckoLib is required

                     

In this mod, venture deep into the Deep Dark biome, where ancient secrets and ominous creatures like the Sculky await. Uncover hidden pathways to activate the Warden Portal, leading you to a brand-new dimension filled with luminous landscapes, unique biomes, rare items, and formidable mobs. Prepare to brave the shadows and unearth the mysteries that lie below!

 

The Luminous Depths: A glowing underground realm filled with wonders and dangers. 

Blulith: A rare, glowing ore used to craft some of the most powerful tools and armor.

Indigonium: Hard mineral that can be used to make purple bricks.

 

Blulith Tools & Weapons: Harness the power of the new Blulith Ore to craft powerful tools, including the Blulith Pickaxe, Blulith Axe, Blulith Shovel, Blulith Sword, and Blulith Hoe.

Blulith Armor: Protect yourself with Blulith Helmet, Chestplate, Leggings, and Boots.

Uncover hidden secrets, fight new foes, and gather valuable resources in the Luminous Depths. Get ready for an adventure unlike any other!


Modification files
luminous_depths-0.3.2-forge-1.20.1.jar - A new mob, simple fixes. Uploaded on: 11/01/2024 - 21:50   File size: 5.14 MB
luminous_depths-0.3.0-forge-1.20.1.jar - Biggest Update! Uploaded on: 10/28/2024 - 19:02   File size: 5.12 MB
luminous_depths-0.2.1-forge-1.20.1.jar - Big Update! New biomes, new mobs, new features and more! Uploaded on: 09/14/2024 - 20:23   File size: 8.74 MB
luminous_depths-0.1.3-forge-1.20.1.jar - Remaked wood textures, simple bug fixes. *GeckoLib is required Uploaded on: 09/08/2024 - 20:01   File size: 5.08 MB
luminous_depths-0.1.2-forge-1.20.1.jar - *GeckoLib is required Uploaded on: 09/08/2024 - 08:34   File size: 5.05 MB

This looks amazing now with the occasional mobs, a bit foggy for my taste, but overall looks pleasing to the eye. I'm wondering what are the plans for the future of this mod as in the direction you want to take it in. I think it's an amazing base, but lacks clear reason to visit these dimensions - is it to acquire decorative material? To craft better weapons? Maybe utility? I think this mod has great potential, so I'm looking forward to it a lot :D

First of all thank you for your feedback. In our mod, there's a new ore called Blulith, which is stronger than Netherite. This serves as a motivation for players to explore the dimension. However, after crafting everything possible with Blulith, there isn’t much left to do in the mod. We actually planned to add five bosses to the game, and for two of them, all features, animations, and textures are already complete. Unfortunately, due to our technical limitations, we haven’t been able to implement them properly into the game yet. We are currently trying to learn how to make this work, but things aren’t going very well so far.

iHello, I have a question, how did you generate custom trees in the caves? If you tell me I would be grateful!

You should generate trees using the feature, but you need to place them very carefully. Follow this order for placement: https://prnt.sc/-H2eAoEYJEED
If done correctly, I guess it will generate.

This mod looks awesome so far, but I wish there was more life to it - if ancient cities are ruins of the past, surely the portal in them could lead to a more lush and flourishing land - at least there would probably be cities of some sorts. Just an idea though, but I think this mod has a lot of room to expand with the existing setup :)

The mod is in its early stages right now, so I completely understand why it looks empty. We're working hard to make it more playable in the next update, but I'm not sure if it will be in the shape we want anytime soon :) Thank you for your ideas!

Hi! I have a technical question, if I may. I was looking for someone who seems to have successfully solved this issue, as no one on the forum could provide an answer.

I have a very basic problem: when I try to generate a custom tree, in many cases, two trees grow next to each other. During the generation process, the leaves of one tree destroy the trunk of the other, or if it generates next to a wall, it overwrites that as well.

It's not about the lack of a Structure Void; rather, I want the generated tree's leaves not to destroy anything but instead break themselves if they come into contact with something.

Can u help me please 🥲