i made a geckolib entity and it now when i launch the mod files dont compile properly

Started by Reedsofterror on

Topic category: Help with MCreator software

Joined Jan 2024
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i made a geckolib entity and it now when i launch the mod files dont compile properly

So im making a mod with GeckoLib and i made a GeckoLib animated model in BlockBench, the body of the entity is all fine in BlockBench anad nothing is corrupted, i added an animated entity, but when i launched it it said that "one or more of your main mod files did not compile properly", when i click regenerate code it just breaks again, this is the console report:     

 

                                                                                                                                                      

 

anybody know how to fix this with geckolib?

Joined Mar 2021
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Did you follow the basic…
Fri, 11/08/2024 - 08:22

Did you follow the basic steps listed on the plugin page on how to setup the plugin

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Did you make sure to enable…
Fri, 11/08/2024 - 16:54

Did you make sure to enable Java Plugins? The number of errors makes me think that you might have missed that.

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java plugins are enabled
Fri, 11/08/2024 - 23:45

java plugins are enabled

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i fixed it, geckolib isnt…
Mon, 11/11/2024 - 19:47

i fixed it, geckolib isnt compatable with 1.21.1 apperantly