This plugin has been discontinued as the official Curios API mod was discontinued after 1.20.6. You can find a compatible updated version of this plugin that uses the Adorned mod for 1.21.1 and newer here.
Upgraded and improved, Nerdy's Curios API plugin introduces a new mod element to MCreator, called the "Curios Bauble". This element allows you to create curios items that can be equipped in curios slots, and also gives you the option to render a custom 3D model on the player while worn. More functionality is provided by global triggers, procedure triggers of the element, and new procedure blocks.
Example
You can also create your own custom slots and use them instead
This is a Java Plugin and therefore requires the Java Plugins feature to be enabled
Changelog
Version 5.2 changelog
-Fixed curios baubles not being equippable in their slots
Version 5.1 changelog
-Ported to MCreator 2024.2 and neoforge 1.20.6
Version 5.0 changelog:
-Support for MCreator 2024.1
-Support for neoforge 1.20.4
Version 4.9 changelog:
-Added the curios slot mod element, so you can now use custom slots for your baubles
Version 4.8.1 changelog:
-Fixed curios element and global triggers causing build errors in 1.20.1
-Made it impossible to save curios mod elements without enabling the API first
Version 4.8 changelog:
-Support for MCreator 2023.4
-Bauble items can now have item states
Version 4.7 changelog:
-Ported to 1.20.1
Version 4.6 changelog:
-Support for 1.19.4 and 2023.2 EAP
-Dropped support for 2023.1 due to incompatibilities in the code
Version 4.5.1 changelog:
-Removed the version MCreator limit so I dont need to constantly update the plugin
Version 4.5 changelog:
-Support for the 2023.1 release
Version 4.4 changelog:
-Dropped support for 2023.1 snapshot 2
-Support for 2023.1 snapshot 3
Version 4.3 changelog:
-Dropped support for 2022.4 snapshot 1 due to incompatibilities in the code
-Updated to the 2023.1 snapshot 2
-Fixed the plugin attempting to load in unsupported versions
-Fixed the curios equip global triggers causing build errors with the world dependency
Version 4.2 changelog:
-Made model rotation while sneaking optional in bauble properties
-Made model pose translation while sneaking optional in bauble properties
Version 4.1 changelog:
-Fixed bauble models not rotating when the player sneaked.
Version 4 changelog:
-Dropped support for 1.16.5
-Dropped support for 2022.1, 2022.2
and 2022.3 due to incompatibility in the code
-Converted to a java plugin to add a new element
-Added the curios bauble element
-Curios slots are now assigned automatically
-Added new triggers and properties for curios baubles
-Added the option to render java models while the bauble is equipped
-Updated the curios api version of 1.18.2
-Removed the duplicate bauble is equipped/unequipped global triggers
-Added 3 new procedures under the Curios API category
Version 3 changelog:
-Added support for forge 1.19.2
Version 2 changelog:
-Added curios return triggers to 1.16.5
Version 1 changelog:
-Removed support for Curio unequipped trigger for generator 1.18.2
-Added new triggers exclusive to 1.18.2 generator:
On curios slot change, return equipped item
On curios slot change, return unequipped item
-Fixed world triggers causing build error
Old tutorial for version 3: https://mcreator.net/forum/91252/tutorial-creating-functional-curios-ba…
Comments
It is handy, I'll admit, like being compatible with other mods too like Corpse... I am running into a few minor issues, but at least my mod is self supportive. I am noticing a lot of the dev's that have had popular mods for 4 or 5 years are all getting burnt out. So except to see more and more popular utility mods left behind.
Good thing a lot of the discontinued API's are continued by other people. Another thing I highly rely on in Nerdy's plugin is displaying models associated with the curios, especially in the mod I'm currently finishing working on and I do not now how to accomplish that without the plugin, so I need the new update very much to port my mods to 1.21.1 ;D
Thank you for helping me! I don't know how to look for people on Discord, it only allows me to look for servers. I'd love the pictures. I want to make an armour slot which is not accessible by the player (so no key bind), I will use procedures to place items in that slot or take them away.
A player variable is bound to the player that sets it, so in theory, this should work on a server as well, but I am yet to test that out. All players will have their own gui and sets of variables.
To grant buffs to a player, you'll need to create a third procedure that checks for the variable, and then applies the buff you want. In mine, I am checking to see which ring I have equipped, and then applying a different potion effect depending on the ring. You can do this a few different ways, but the procedure will need to be set to run with a trigger from within that procedure (pick one from the menu in the green trigger block that applies to your situation) For you, you might try to find one when a player steps on a block, check to see if it is powered snow, and then check to see if the player is wearing the boots. Then apply whatever buff you want to apply with additional blocks of code.
I see. So I don't think this can help me, because "being able to walk on powder snow" is not a buff a procedure can grant, I have tried millions of ways. Literally the only way is to have the rights boots in the boots armour slot, but I want to give them the ability without overriding their actual boots slot.
im getting an issue when i try to make a backpack with an inventory on right click, it just freaks out and says line 32 of the code is wrong because the ICuriosItem needs to be a class to work. Plz Help!