MCreator Ideas 2025.1

Started by Tucky143 on

Topic category: Feature requests and ideas for MCreator

Joined Feb 2024
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MCreator Ideas 2025.1
Tue, 01/14/2025 - 02:25 (edited)

Last Updated: 1/13/25

  • Replace Item & Replace Item (keep NBT)
  • Multiple item models used for one item
  • Procedure to change item texture / model
  • Jumping movement procedure for AI
  • when stared at aggravate procedure for AI
  • Random dimension gen for dimensions
  • Biome types such as Beach, Islands, Plains, Forest, Mountains, Caves, Flat, Ocean, etc
  • End biomes
  • Ability to change the water level for dimension
  • Ability to change noise height levels for dimensions and biomes
  • Better mount mob options
  • Select Mode for pencil (or other way around)
  • Mob procedures for individual mobs and not just types
  • Get specific entity procedure
  • Get entity spawn egg procedure
  • Allow shield blocking for any item
  • Boat element with chest boat toggle.
  • Sign element with hanging sign toggle.
  • At day end global trigger.
  • At day start global trigger.
  • Power block at x y z with power int.
  • Presents for elements such as tools, items, and biomes.
  • Shield and trident options in tools.
  • Selected element options (set creative tab, move to folder, add tick procedure, whatever else)
  • Rename element
  • Reorder custom items in vanilla tabs
  • Fix duplication and deletion issues related to creative tabs
  • Vanilla block element (override block properties)
  • Vanilla item element (override item properties)
  • Synced files to elements (kinda buggy and can create duplication or missing element problems)

     -- Sub Menu

  • Model element
  • Api Addon element (for custom api options in normal elements)
  • Implementation of major plugins (end biomes, blockstates, config files)
  • Import custom tab option (for custom api)
  • Add api option (insert Curse Maven snippet)
  • Summon Floating block at x y z
  • Move to cursor with distance #

Other Community ideas:

  • The ability to use the villager trade UI freely (e.g. with other entities and triggers)
  • Ability to edit vanilla textures, block properties, item properties
  • Dynamically changing overlay sizes so that players can make things like progress bars quickly
  • Ability for blocks and entities to respond to sound similar to scull sensors or Warden
  • This one is slightly much, but the ability to display overlays over blocks or items would be useful. Custom block cracks or visual enchant effects are some use cases.
  • Custom brushes and pottery sherds.
  • Model element compatible with block states and separate textures.
  • Play Animation _ Procedure Block
  • Play Custom Animation _ Procedure Block
  • Fire Mod Element
  • Enchanted Book (protection, thorns, density, etc) Item Selector Option
  • Set painting creative tab
  • Plant Generation Templates

-Sub Menu

  • Convert to _(stair, slab, ...) element button 
Edited by Tucky143 on Tue, 01/14/2025 - 02:25
Joined Feb 2024
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I just added it.
Mon, 01/13/2025 - 13:53

I just added it.

Joined Dec 2024
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Change plant generation,…
Tue, 01/14/2025 - 00:56

Change plant generation, with things like "surface", "cave ceiling" and "underwater