DnD-Craft (Abandoned only on the Mcreator website)

Published by lulimc on
Downloads:
80
Upvotes: 2
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Project status
In development
License
All Rights Reserved
Modification type
Supported Minecraft versions
1.21.1

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THIS MOD IS NOT ABANDONED, IT STILL RECEIVES UPDATES BUT I WONT UPDATE THIS SITE, THE NEWEST VERSIONS WILL BE AVAILABLE ONLY ON MODRINTH AND CURSEFORGE.

 

Youtube: https://www.youtube.com/@luderspieler
Discod: https://discord.gg/fKCsbUauD7

Modrinth: https://modrinth.com/mod/dnd_craft

Curseforge: https://www.curseforge.com/minecraft/mc-mods/dnd-craft

 

This mod is a fun addition to the game that adds some stuff from the Dungeons and Dragons universe.


 

 🧙‍♂️ DnD Craft – Classes, Mobs & Magic Inspired by Dungeons & Dragons!

Experience Minecraft like never before with a full Dungeons & Dragons twist!  
Choose your class, develop powerful abilities, battle legendary creatures, and wield rare Adamantium weapons.  
Your adventure begins right after world creation — and again after every death. ⚔️📜

 

🧑‍🎤 CLASS SYSTEM

Upon world creation (and after each death), a GUI allows you to choose from several unique classes.  
Each class offers:

- 🛡️ Unique attribute stats (e.g., starting health)  
- 🎒 Distinct starting gear  
- 📈 XP-based abilities that unlock as you level up

🎵 Bard  
- Fights with instruments that trigger special effects  
- A versatile support-focused playstyle  
- Starting gear: instruments, food, healing potions, blocks, small weapons

🪓 Barbarian  
- Close-combat expert with powerful offense and defense  
- Strong, durable, and aggressive  
- Starting gear: weapons, food, healing potions, blocks, small weapons

📖 Magician  
- Casts spells using a refined magic system
- Equipped with a custom spellbook 
- Strategic, long-range combat  
- Starting gear: spellbook, food, healing potions, blocks, small weapons

> 🧠 All classes gain new abilities and additional hearts through XP progression.  
> Starting health values vary between classes.

More classes will become available in-game with future updates!

 

 👹 MOBS & ENEMIES

All mobs are directly based on creatures from **Dungeons & Dragons**, integrated into Minecraft’s real-time combat system.

 🪓 Orcs & Ogres  
- Spawn primarily in orc camps, often side-by-side  
- Camps contain valuable loot like weapons, coins, and rare items

 🐻 Owlbear  
- A fearsome hybrid of owl and bear  
- Roams freely in natural biomes such as forests and mountains

🧟‍♂️ *And many more creatures await discovery!*

---

 ⚔️ WEAPONS & ADAMANTIUM

Fight with a variety of classic D&D-style weapons, each of which can be upgraded to powerful Adamantium versions.

 🪙 Adamantium Upgrade  
- Works like a Netherite upgrade, but exclusive to D&D weapons  
- Can be found in a rare structure: the Adamantium Shrine

 

 💰 COINS & TRADING

Collect coins from generated structures or trade with villagers.  
Coins act as a currency to obtain special items and upgrades.

 

🛠️ ADDITIONAL INFO

- 🎮 Designed for Forge 1.20.1 (upgrade to NeoForge 1.21.1 planned)  
- ⚔️ Real-time combat system (not turn-based)  
- 🧭 Many more mobs, classes, items and systems are planned or already included

 

Minecraft mod files
dnd_craft-3.0.0-forge-1.20.1.jar Uploaded on: 06/29/2025 - 19:33   File size: 1.05 MB
dnd_craft-3.0.0-forge-1.20.1_0.jar Uploaded on: 08/08/2025 - 11:41   File size: 1.05 MB
dcc-5.1.0-neoforge-1.21.1.jar Uploaded on: 09/17/2025 - 17:38   File size: 1.18 MB
Changelog

- fix of Paladin starter stuff, im sorry that wasnt supposed at all 
- Improved Druid starter stuff
- added small ocherjelly that spawns 2x when killing ocherjelly like with slimes
- added mimic gamerule because of community feedback
- improvement of food saturation levels
- Invisible stalkers spawnrate improvements
- Made glimmerleaves easier to destroy with hoes just like all other leaves

Can we get a version of this compatible with eaglercraft 1.12.12? Just a thought cause I don't have Java and am not allowed to get it.

Firstly: no we can’t, eaglercraft is not the right „type“ of Minecraft and
Secondly: not even if eaglercraft could handle mods, I can’t change the version of my mod

BUT: there’s a great way around all of that got you, just get cracked Minecraft from fr example tlauncher, you will be able to use it just like normal Minecraft with the only downside being that you can’t join specific servers

I respect this. I was planning on doing something like this in the future. If I can offer some suggestions, I do agree with the other comment, you should not do turn-based combat or attack rolls. maybe charisma rolls or something for villiagers?