Ancient Forgemastery introduces a collection of unique and upgradeable items that provide the player with useful tools and mechanics to enhance their gameplay. These items offer practical abilities and functionalities, as well as an upgrading system that supports player progression!
⚜️ UPGRADEABLE ITEMS
COLLECTION MEDALLION
✛ Allows the holder to store experience.
✛ When in Off Hand, stores twice the amount of XP orbs collected.
WARPING LANTERN
✛ Grants the holder the ability to teleport and switch places with another entity.
✛ When placed, can be used as a teleportation anchor.
ELIXIR OF VITALITY
✛ Permanently increases maximum health when consumed.
✛ When used on an Ember Blossom, it brings your lost companion back to life.
HOWLING HELMET
✛ Upon lethal hit, grants the wearer a brief survival window to reposition, escape, or survive death.
✛ Makes skeletons fear the wearer.
RAVAGING CLAWS
✛ The lower their health, the more damage the holder deals while ability is active.
SHIELD OF VINDICATION
✛ Reflects attacks when shield is charged.
✛ When in Main Hand, shield is always charged but only at half the power and durability wears out twice as fast.
ECHOING WARD
✛ Summons warden-like souls that protect the wearer.
✛ When used on a companion, they are granted permanent warding.
IRONBOUND GAUNTLET
✛ Accumulates charges by striking a target or block.
✛ On target-charge use, launches the target in the direction the holder is facing.
✛ On block-charge use, propels the holder in the opposite direction.
⚜️ DROPS/LOOT
REMNANT ARTIFACT
✛ Found in blackstone temples, ruined portals, buried treasures, and through archaeology in the overworld, as well as in bastion remnants in the nether.
RAVAGER HORN
✛ Dropped by Ravager.
WOLF FUR
✛ Dropped by Wolf while drying itself.
SOULSTONE
✛ Dropped by Allay.
PRIMORDIAL SOULSTONE
✛ Dropped by Warden.
IRON ROOTS
✛ Dropped by Iron Golem.
⚜️ MORE FEATURES

FORGING ALTAR
✛ Used for upgrading special items.
✛ Connects to other Altars.
BLACKSTONE TEMPLE
✛ Found in the Plains biome.
This mod will keep on being updated as there are plans to introduce new items and features, so you are more than welcome to leave your own suggestions or ideas in the comments!
You may feature Ancient Forgemastery in your modpack!
ancient_forgemastery-1.3.2
-
Fixed Forging Altar block entity causing world load crash during structure generation.
ancient_forgemastery-1.3.2 - Reworked Forging Altar.
- Reworked Howling Helmet.
- Reworked Wolf Pelt into Wolf Fur, now occasionally dropped by wolves while drying themselves.
- Added Ironbound Gauntlet.
- Added Iron Roots, a new crafting ingredient dropped by Iron Golem (naturally generated 75% | player-built 25%).
- Added Warped Ender Pearl, a single-use variant of the Anchored Ender Pearl. Obtained by right-clicking with an Ender Pearl on a Warping Lantern.
- Added use-on-target functionality to Anchored Ender Pearl and Warped Ender Pearl.
- Added biome information to Anchored Ender Pearl and Warped Ender Pearl.
- Added item display functionality to Forging Altar.
- Added use cooldown to Elixir of Vitality and Warping Lantern.
- Added Anchor info to Anchored and Warped Ender Pearl tooltips.
- Added Bonus Attack Damage attribute to Ravaging Claws tooltip.
- Added advancement "The Never Die Duo", granted upon delaying death with Howling Helmet and surviving via any death-preventing method.
- Added Forging Altar top texture glow when displaying upgradable items.
- Added Elixir of Vitality command "/af eov reset".
- Improved Forging Altar performance as it no longer checks for slot content on tick.
- Improved Wardling and Wardlet pathfinding performance.
- Adjusted Warping Lantern's empty state so it's no longer considered upgradable in the Forging Altar.
- Adjusted Wardlet so it protects the player only while holding the Echoing Ward that summoned it, rather than any Echoing Ward.
- Adjusted Ravager loot table to have a 50% chance to drop an additional Ravager Horn.
- Adjusted Ember Blossom so tamed mobs must be renamed in order to drop it upon death.
- Adjusted Wardlet and Wardling to be invulnerable only when summoned by Echoing Ward.
- Adjusted Echoing Ward's armor attribute to be upgradable.
- Adjusted Warping Lantern swap functionality to have no effect on Wardling, Wardlet, and warded entities.
- Adjusted Anchored Ender Pearl and Warped Ender Pearl use-on-target functionality to have no effect on Wardling, Wardlet, and warded entities.
- Adjusted Elixir of Vitality health system for better compatibility with Legendary Survival Overhaul, along other health-modifying mods.
- Adjusted Ravaging Claws activation knockback to scale with item level.
- Adjusted Shield of Vindication reflection knockback to scale with item level.
- Decreased Shield of Vindication off-hand charging cooldown (40s → 30s).
- Fixed Elixir of Vitality's extra heart containers not refilling on respawn.
- Fixed Collection Medallion storage capacity limit being slightly out of sync with its visual indicator when used in off hand.
- Fixed Warping Lantern being placeable in swap mode.
- Fixed Warping Lantern and Ember Blossom not being placeable with off-hand on replaceable blocks.
- Fixed Wardlet and Wardling not despawning when summoned while moving at high speed.
- Fixed Echoing Ward being able to ward dying entities about to despawn.
- Fixed Ravaging Claws failing to knockback player targets on activation.
- Fixed Shield of Vindication failing to knockback player targets when reflecting blocked attacks.
- Fixed Echoing Ward failing to retrieve bonus armor when dropped from off hand.
- Fixed Wardlet not despawning after dropping summoning Echoing Ward.
- Fixed Ironbound Gauntlet target charges displaying incorrect item state when full.
- Fixed Elixir of Vitality consumption damage failing to ignore armor damage reduction.
- Fixed Ravaging Claws dealing insignificant bonus damage to armored targets.
- Fixed Shield of Vindication reflecting negligible damage back to armored entities.
- Fixed Ironbound Gauntlet charge and use cooldowns not applying to each other.
-
Fixed Echoing Ward equip sound unintentionally playing when joining world with Echoing Ward in off-hand.
ancient_forgemastery-1.2.0
- Added Remnant Artifact as loot in Ruined Portal chests (16.6% chance).
- Added compatibility for upgradable items between main-hand and off-hand use.
- Added Ember Blossom compatibility with the Domestication Innovation mod
- Added advancement “It Belongs in a Bastion!”, granted when obtaining a Remnant Artifact.
- Added advancement “It’s a Simple Spell, but Quite Unbreakable”, granted upon using an Echoing Ward on a tamed animal.
- Added Ender Pearls use on empty Warping Lanterns as a valid replacement for lost Anchored Ender Pearls.
- Adjusted Echoing Ward summoning so it no longer relies on vanilla taming.
- Adjusted rarity tiers for upgradable items to match vanilla conventions.
- Adjusted the list of entities Echoing Ward can be used on to be more consistent (non-hostile only, unless tamed or renamed).
- Increased Remnant Artifact loot chance in Bastion Treasure chests (33% → 66%).
- Fixed Elixir of Vitality's extra-hearts mechanic not working correctly alongside other heart-modifying mods.
- Fixed Ember Blossom being able to consume Elixir of Vitality after activation.
- Fixed Collection Medallion storing XP past its full capacity when used in off-hand.
- Fixed Collection Medallion item state not updating after upgrade until used.
- Fixed Wardlings' and Wardlets' despawn particles playing even after death.
- Fixed Echoing Ward triggering unintended interactions when used on certain entities.
- Fixed Wardlets forgetting their warded entities after these transform (e.g., villagers → witches).
- Fixed Wardlings' and Wardlets' protection preventing death by the /kill command.
-
Wardlings and Wardlets are no longer vulnerable to dragon breath.
ancient_forgemastery-1.1.0
- Added Echoing Ward
- Added Ember Blossoms, used to resurrect your cherished companions
- Updated Elixir of Vitality recipe to use End Crystals instead of Primordial Soulstones
- Fixed Shield of Vindication lighting in inventory
- Fixed Ravaging Claws model glitch when enchanted
- Fixed Warping Lantern replacing trapdoors when placed
- Fixed Warping Lantern target detection area offset
- Reformatted all tags to prevent conflicts with other mods
This version contains major changes that can break existing worlds. Starting a new save is strongly recommended
This mod had amazing texture art, how did you even pull off the crystal effect of the Soulstone while also making it look like a D-100 (one hundred sided dice)?