2nd 2025.3 snapshot - Many useful features

Published by Klemen on
MCreator 2025.3 2nd snapshot - Minecraft mod maker update - support for custom item animations, GUI sliders, and much more!

The second MCreator 2025.3 snapshot is here. This time, the focus is on the new features and improvements for a better modding experience. Read on!

Snapshot changelog

This is a full changelog of this snapshot with more notable changes highlighted with bold text.

  • Added loot result preview to the loot table mod element editor
  • Improved the UX of the plant mod element editor
  • Improved the UX of the search and replace tools in the code editor
  • Improved wood pack maker: it now also generates doors and trapdoors
  • Workspace search can now exclude search filters by adding an exclamation mark to the filter start
  • Added a new parameter to custom blocks and plants: experience drop amount
  • Added new GUI mod element component type: slider
  • Added support for basic animations for items with Java models
  • Added an option to specify animations for custom items that are conditionally executed by procedures
  • Added entity dependency to the custom block Java model animation conditions
  • Send chat procedure block now supports text color, bold, italic, and underlined parameters
  • Custom blocks with block bases now get automatically added to the correct tags when applicable
  • Copy itemstack data components procedure block now supports copying all or only custom components
  • Added new global procedure triggers: entity changes equipment, entity switches hand
  • Added new item procedure triggers: every tick while using the item, on dropped item entity destroyed
  • Added new entity procedure block: revoke advancement
  • Added new block inventory procedure blocks: slot count, slot stack limit, can insert itemstack in slot
  • Added vector math procedure blocks: compare vectors, vector components, normalized vector, scaled vector, distance between two vectors, binary vector operators, vector length
  • [Bugfix, NG 1.21.8] Entity dependency of block random display tick trigger caused code generation errors
  • [Bugfix] Certain procedure blocks did not work in combination with the on GUI opened procedure triggers
  • [Bugfix] The make portal procedure block allowed selecting dimensions without a portal
  • [Bugfix] Autocomplete auto-filled code in some cases when it shouldn't
  • [Bugfix] Creating bonemealable blocks with a custom block base was no longer possible
  • [Bugfix] Some other minor fixes and improvements

Release changelog

Below is the changelog of the previous MCreator snapshots, covering changes in the upcoming 2025.3 release.

  • Updated NeoForge for 1.21.4 to 21.4.145
  • Updated NeoForge for 1.21.1 to 21.1.190
  • Minor UX improvements and standardizations
  • Workspace file browser now retains expansion state after search is completed
  • Dragging the mouse while placing the component now enters resize mode in the GUI editor
  • Added Minecraft resource pack generator for 1.21.8
  • Added base support for NeoForge 1.21.8
  • Added Minecraft data pack generator base for 1.21.8
  • [A 1.21.x] Added new Minecraft blocks, items, and entities to data lists
  • [DP 1.21.8] Added support for: functions, advancements, biomes, damage types, dimensions, enchantments, loot tables, recipes, structures, features
  • [NF 1.21.8] Added support for: key bindings, variables, global triggers, banner patterns, damage types, tags, advancements, enchantments, functions, loot tables, recipes, structures, features, commands, custom code, sounds, paintings, potion effects, particles, potion items, attributes, game rules, villager professions, item extensions, armor, OBJ models, JSON models, Java models, creative tabs, projectiles, villager trades, biomes, dimensions, fluids, tools, overlays, GUIs, items, plants, procedures, living entities, blocks
  • [Bugfix, NF 1.21.1] Non-food items with eat or drink animation emitted eating sounds
  • [Bugfix] Certain parameters of the quick ore pack and wood pack tools were set incorrectly
  • [Bugfix] Vanilla entries in custom game event tags did not work correctly
  • [Bugfix] Dragging the mouse while placing a new GUI component placed it at the wrong location
  • [Bugfix] If the Blockly editor crashed while saving, the block assembly was lost and became invalid
  • [Bugfix] Contents of certain selector dialogs did not get updated in all cases
  • [Bugfix] Custom GUI image button display condition did not pass world coordinates
  • [Bugfix] Quotation marks in living entity text synced data default value caused build errors
  • [Bugfix] An exported mod file was generated even if the workspace build failed
  • [Bugfix] Workspace file browser did not refresh in some cases
  • [Bugfix] Continue/break loop procedure blocks did not work with certain iteration blocks
  • [Bugfix] Structure mod element did not work in data pack workspace types
  • [Bugfix] Some other minor fixes and improvements

Release notes

  • [Plugins] If multiple plugins define the same YAML file (generator, mod element definition, variable, ...), the contents of those files will be merged (lists and maps merged, scalar entries loaded first only), considering plugin order based on weight. Plugins should update their YAML files to contain minimal changes to templates, not contain full overrides, as was the practice so far.

A snapshot download is available on the Download page, under the "Snapshot downloads" section. 

Make sure to download and install the pre-release so you can test it out. This way, we can ensure the release is as stable as possible. Leave a comment with your feedback on the update below. Stay tuned and keep on modding!

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