Attribute modifiers, formerly known as the attributes plugin, adds new procedure blocks that allow you to apply temporary or permanent modifiers to items and entities.
Example usage for items
The item modifier procedure blocks can only be used with the calculating attribute modifiers global trigger and enclosed in the For slot [...] do procedure block.
Example usage for entities
Most of the entity modifier blocks have been moved to core MCreator, if you plan to update to 2025.3, first remove the plugin's entity modifier blocks from your procedures if they aren't the procedure blocks using registry names.
Some new attribute related procedure blocks
Changelog
v1.4
-Ported to MCreator 2025.3
-Added does entity have modifier with attribute from registry name procedure block
-Removed modifier procedure blocks that got added to MCreator in 2025.3 from the plugin
(Please remove them from your procedures before updating)
v1.3
-Fixed some build error cases again
-Added add modifier to entity with attribute from registry name procedure block
-Added remove modifier with attribute from registry name from entity procedure block
v1.2
-Fixed modifier names not working properly with variables and text procedures
v1.1
-Added chinese translations (thanks to cdc1234)
v1.0
-Rewrote the plugin for MCreator 2025.2
Legacy attribute plugin versions archive:
2.3.8 for 2023.4
2.3.8 for 2024.1
2.4 for 2024.2
Comments
This can be done with Mcreator (at least the newest version), for custom tools/items you can make it so the player gets an effect (has to have a unique name if you want it to stack with other items like armor) for 10 ticks (can go as low as 2, I notice 1 has some issues with continuous attributes like swimming/breaking) and the effect can be hidden in gui and hud, that only adds an attribute (in the attribute tab) every tick. However doing it this way doesn't show the modifier attributes on the item.
I do plan on it eventually though it will be a different implementation than what I've got here, what you get in this plugin is mostly handled the way it is due to me building off of the work of the previous author who wrote the original version of the attributes plugin. In fact I implemented the custom attribute element and attribute procedure blocks which were formerly in this plugin too.
Hello good sir, I'd be really grateful if you will update this to 2024.4 since some of us have mods on 2024.2 or lower where we don't use the 2024.4's attribute blocks, now if we switch to 2024.4, we'd have to remake our whole mod again, so, if you make this for 2024.4 you'd save a lot of time for us, please don't give up on making 2024.4, thank you very much 🫡
v1.3, how do i use a global trigger for modifiers??