Unicorn of The Farlands is a mod that adds a new magical biome, the Farlands, where you can find new flora and fauna, meant to add a bit more of variety and resources for your survival or creative experience.
The Solaflora Wood can be found in the Farlands, and it can be used as any other wood type, having its own original texture for each block you can craft with it.
Duendes: Duendes work very much as piglings, giving the player some useful items in exchange for Sweet berries, Glowing Berries or Amethyst Shards.
Sturnella Magna: Mostly an ambient mob you can use to give your forests a little bit of extra life. You can breed them using sweet berries. And you can also trade with them using seeds!
The Forgotten Temple is a new small structure that can be found in the Overworld, specifically in the Farlands Biome. It has a double chest with custom loot inside.
Inside the Forgotten Temple you can find Celestite Shard, a new material which, combined with gold, can be used to get the Celestite armor and Sword. (Textures may change in newer versions of the mod)
We also added a new flower, that can be found naturally in the Farlands Biome, as well as loot inside the forgotten temple. They can be use to craft Nature's Bounty, that can be use to tame, the new mount, the Unicorn.
Credits:
Procedures, mobs 3D models, Textures, Sound Design: Arcadyan_
Duende Design and Solaflora Sapling texture: MisakiDemon300
Mod Made for 1.21.8
Needs Fabric 0.17.2
KNOWN ISSUES (PLEASE READ)
-Duendes may sometimes "eat" the berries and/or amethyst shards without returning the player its loot.
-Duendes may sometimes give 2 or more loot for just one berry or amethys.
-Sturnella Magnas have a broken animation.
-Baby Sturnellas gain a lot of velocity very quickly.
-After returning from the nether while mounting a unicorn, the unicorn may get "pulled" back to the portal.
-Some Forgotten Temples may spawn a few blocks above air, or in the middle of the water.
-Unicorns don't seem to attack mobs the owner attacked, or have attacked the owner.
-The Solaflora leaves don't drop any Solaflora saplings, sticks or apples.
-Solaflora Leaves are more though than normal leaves.
-The Celestite Helmet dark vision effect can get bugged, may provoke flashing lights at night, beware of this if you have any sensitivity to flashing lights.
I haven't tried this mod (or downloaded any mods through MCreator yet), but I have a few ideas that might help fix the flashing light issue of the Celestite Helmet. I'm guessing that you are using the night vision potion effect applies on the helmet tick procedure trigger? If so, you could try increasing the duration by a few seconds to reduce the flashing, and set the potion to only be added if [not[is provided world client-side]] to avoid a bug that at least existed in older Minecraft versions that could cause a potion effect to get stuck on 0 seconds remaining, and may still exist in modern versions.