Poison-Like Effect

Started by emanuelcarlos on

Topic category: Help with MCreator software

Joined Jan 2026
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Poison-Like Effect

I've seen some people talking about that but couldn't figure out a solution for this.

Im trying to make a radiation effect that works like poison damage, but im struggling to make the procedure.

does someone knows how to make it?

Joined Mar 2022
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This should work. It isn't…
Sun, 01/25/2026 - 02:57

This should work.

It isn't 100% accurate to the Poison effect, but it works like this:

  • Every 25 ticks, you take (1 + Potion Amplifier) radiation damage.

You can change the damage, damage type and/or ticks to your liking.

And here is the procedure in text in case the catbox link doesn't work.

Set [Event/target entity] custom number NBT tag [counter1] to [[Get [Event/target entity] custom number NBT tag [counter1]] + [1]]

If [[Get [Event/target entity] custom number NBT tag [counter1]] MOD [25]] = [0]] do

Deal [[1] + Get effect amplifier of potion Radiation for [Event/target entity] if active] damage to [Event/target entity] from source [Damage source of type: RadiationDamage]