Started by
emanuelcarlos
on
Topic category: Help with MCreator software
I've seen some people talking about that but couldn't figure out a solution for this.
Im trying to make a radiation effect that works like poison damage, but im struggling to make the procedure.
does someone knows how to make it?
This should work.
It isn't 100% accurate to the Poison effect, but it works like this:
You can change the damage, damage type and/or ticks to your liking.
And here is the procedure in text in case the catbox link doesn't work.
Set [Event/target entity] custom number NBT tag [counter1] to [[Get [Event/target entity] custom number NBT tag [counter1]] + [1]]If [[Get [Event/target entity] custom number NBT tag [counter1]] MOD [25]] = [0]] doDeal [[1] + Get effect amplifier of potion Radiation for [Event/target entity] if active] damage to [Event/target entity] from source [Damage source of type: RadiationDamage]