Biomes Need Overhaul

Started by I Love Mcreator on

Topic category: Feature requests and ideas for MCreator

Joined Apr 2021
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Biomes Need Overhaul

Biomes and dimensions are restricted a LOT. Here is some changes i'd propose (idk why this post gets removed and also it gets deleted from my browsing history wth i havent been getting any alerts)

End biomes. yeah. Theres a plugin that does this but basically make it spawn in the end, and what kind of biome it is (small islands, barrens, mid and highlands) and highlands need mid and barrens or something.

 

Surface Rules. Probably for dimensions, but yeah. These can use a blockly-like editor, but you should only make "rules" stackable if they are in a "sequence" block. They could be set as autogenerated, which would use the biome's grass and dirt layer, as well as the dimension's stone layer.

remove underground lava lakes. why are these forced? I have to lock all my biomes JUST to remove 'em. Make them a vanilla feature please...

Custom carvers? The vanlla ones always have lava , and the vanilla feature "caves" should be split into caves, canyons, and "cave_extra_underground."

You can't set PV, but players should know how to do it. High PV is mountains, and low is valleys, like rivers. It is based off weirdness, where PV = 1 - |(3|weirdness|) - 2|. There should be a tip in Weirdness' help box saying how to set weirdness so that it spawns at high/low PV.

For dimensions... Add more noise options than being based off the 3 dimensions? Maybe a blockly-based custom noise editor (but still can include presets). Also you can add presets for the potato dimension, which has some really cool generation, and maybe end presets for base_3d_noise and sloped_cheese (they are different btw)

Joined Apr 2021
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Also you should add an …
Mon, 02/23/2026 - 04:57

Also you should add an "offset" parameter which exists in dimension biome generation. It basically makes the biome have less priority. This kind of solves the issue of overlap in which biomes with similar properties will compete to generate first. I  believe either higher or lower offset makes it have higher priority, but I am unsure of which. Not tested.

Joined Apr 2021
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Also, negative depth. It…
Mon, 02/23/2026 - 04:58

Also, negative depth. It works, surprisingly. Would help for sky biomes

You are welcome to…
Tue, 02/24/2026 - 20:36

You are welcome to contribute the changes at https://github.com/MCreator/MCreator/pulls

We will still keep in mind your suggestions even if you don't open PR yourself, but it may take some more time until queue of some dev frees to add those

Joined Apr 2021
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I'll try to program some of…
Tue, 02/24/2026 - 23:35

I'll try to program some of these, but my coding knowledge is not the best and not all of the features are easy to implement.

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Due to me being not good at…
Tue, 02/24/2026 - 23:39

Due to me being not good at coding, i'll likely only be able to PR the depth, offset, and weirdness settings as well as removing underground lava lakes and possibly the potato generation setting

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ok i have no idea what im…
Tue, 02/24/2026 - 23:57

ok i have no idea what im doing nevermind

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im sorry, im just concerned…
Thu, 03/05/2026 - 04:18

im sorry, im just concerned that the suggestion will eventually fall deep into the forums and then it's never gonna be seen and added, and i really think this is an important update for mcreator

Joined May 2024
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This actually sounds really…
Wed, 03/25/2026 - 10:19

This actually sounds really interesting and would definitely be a great addition to the customizability of biomes and dimensions. I actually am quite experienced with Java, but I will have to learn more about the MCreator inner workings before I try and implement/PR this. I at least know that this would be extremely helpful in my own mods, as surface rules and noise settings are some of the most complicated things I wish were blockly-ified.