Years ago... I made a vampire model for Halloween,
I never used it... 
until I saw this video and thought it was time to bring it to life!!!
Youtube Video
This is a small mod that adds a new type of illager, the Night Bleeder.

It has 50 hit points, 6 damage, and is a undead (so it receives different damage from potions); It can spawn naturally in the world with a very low probability (night).
It also adds vampire bats (minions) that he can summon during combat (these start dying 50 seconds after spawning, similar to Vex, to prevent the world from becoming overrun with them). He only summons them when he's attacking (similar to the Evoker), Additionally, the Night Bleeder becomes invisible for one second when summoning his minions.

The night bleeder takes extra damage from the wooden sword (since its tip is technically like a stake). If he's about to die, he transforms into a bat (Blightwing) to escape, so it's best to kill him with critical hits to ensure a kill.


Every time he hits you or any mob, he heals for health (and can inflict a new effect called "Atrophy," but it won't always infect you; only 30% of his hits will).

It has a "dash" ability, it will either jump on you or suddenly close the distance (but the closest it gets is 3 blocks unless it uses the ability repeatedly, but the probability is very low).

It also burns during the day, but it's smart and hide itself from the sun; When it burns, it panics and starts running frantically to find shade (although its panic decreases if it's fighting).


It has 3 skin variants, and these are retained even after it transforms into a bat and returns to normal.

Upon death (for real), it can drop emeralds (3-5) , cursed tusk (1-2) , and, with a very low probability, a totem.
It can appear in raids (only in the last waves and in small numbers, a maximum of 2). When it appears in raids, it gains fire resistance for about 15 seconds (to ensure it gets close to the village at least and doesn't start crying from the burns).


Cursed tusk: is used to make immunity potions and can be sold to cleric villagers.



It adds 2 new types of The effects
Atrophy: This effect is like a nerfed poison, but every time you take damage, there's a chance you'll gain Weakness for 2 seconds (if a mob dies from this effect or while it's active, it transforms into a vampire bat).

Immunity: which makes you immune to Atrophy. It can also cure Hunger, Wither, and Poison every 4 seconds (50% chance). The effect lasts quite a while, 10 minutes. Its potion is made with cursed tusk. also every 5 seconds it can restore one heart of hp.

Looks really cool! But were you trying to spell "plague?" cause Plage is (according to the internet) a beach at a restort.