Infinite structure generation tutorial (backrooms)

Started by thebattybat on

Topic category: Help with Minecraft modding (Java Edition)

Joined Feb 2022
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Infinite structure generation tutorial (backrooms)

OK i did infinite generation in my mod so this is how it works:
There are two methods.
Method 1:
(This method is a little buggy and may look weird.)
Make a dimension with generation type Nether.
Make a new world and make a structure using Structure Blocks.
In the resources tab in MCreator, click Structures/Import structure from Minecraft.
Open your structure.
Make a "Structure" element.
Set the 'Structures per 1,000,000 chunks' to 1,000,000
Also make sure your structure is on Ground mode and it is set to your dimension biome.
Method 2:
(Make your structures beforehand and make them a set size (e.g. 10x10).)
Make a block.
Make an 'Update Tick' trigger.
Make a 'Do in dimension' block
Place your structure at the block.
Then make 4 If statements detecting if the blocks at x + structure size, x - structure size, z + structure size and z - structure size are air (Or the ground block if you bury your placer in the ground)
Put in the 'do' of the 4 if statements 'place your Placer blocks at at x + structure size, x - structure size, z + structure size and z - structure size'. That should make basic generation but you can study this workspace
https://mcreator.net/modification/82920/tvfs-backrooms

sorry if i worded this weirdly im bad at tutorials

Joined Jul 2022
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Create custom jigsaw esque…
Fri, 04/03/2026 - 08:32

Create custom jigsaw esque blocks which place the structure or random one from a set, you would need a separate block for each target pool and target name. You could also just build variant rooms with different side openings and sometimes they will generate with different intersections but of course it will be random.

Joined Mar 2025
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It works.
Tue, 07/07/2026 - 17:02

It works.