If you open GUI at location of block and if block has inventory, slots will bind to its inventory.
To just open GUI on right clicking existing block, use global trigger to on block right clicked and check for the block type on the right click and if the right block, open GUI.
You can even check by ID to open GUI on right click of some external mod, for example
You can show custom tooltips and such by using the Item Tooltips plugin. Just make sure to use the On tooltip renderingtrigger on the procedure that changes the tooltip. Also, to get custom colors for text you can use "color codes" or "formatting codes", which you just put in front of whatever text you want to affect. Paste-able formatting codes can be found on the Minecraft Wiki
If you open GUI at location of block and if block has inventory, slots will bind to its inventory.
To just open GUI on right clicking existing block, use global trigger to on block right clicked and check for the block type on the right click and if the right block, open GUI.
You can even check by ID to open GUI on right click of some external mod, for example
Also, how would I add special information to existing items? I want to show that a water bucket holds 1000millibuckets by adding the tooltip "1000mb"
Not sure if you can do this without some custom code at this time
You can show custom tooltips and such by using the Item Tooltips plugin.
![[prodecure image example]](https://i.imgur.com/0ByRUeg.png)
Just make sure to use the
On tooltip renderingtrigger on the procedure that changes the tooltip.Also, to get custom colors for text you can use "color codes" or "formatting codes", which you just put in front of whatever text you want to affect. Paste-able formatting codes can be found on the Minecraft Wiki