Started by
marneman
on
Topic category: Help with MCreator software
I have a custom block made from a larger 3D model. It takes up 3 blocks in width. Unfortunately, the icon for it spans over into the adjacent inventory blocks (see attached image). Is there some way to make a custom icon for it to override the default one? Normally, it isn't a problem, since the blocks are all the same size. But in this case, I need to figure out a way to do it if possible. Thanks!
Edited by marneman on Fri, 04/28/2017 - 13:13
Hmm image is broken, let me try and fix that.
It's strange....my custom 3d block (larger then 1x1x1) works fine, model and item....
Try to go in C:\Pylo\MCreator175\user\json\models\item and try to look and change rotation and scale (obviusly if you're not using MCreator for 1.11.2, change 175 with your version).If it doesn't work, i really don't know....
I made the models using Cubik. This is what it says currently. I will play around with it:
{
"parent": "testenvironmentmod:block/brpendtabledarkoak",
"display": {
"thirdperson": {
"rotation": [ 10, -45, 170 ],
"translation": [ 0, 1.5, -2.75 ],
"scale": [ 0.375, 0.375, 0.375 ]
}
}
}
Here is what it looks like it Cubik ... exactly as it is shown in the inventory screen lol. So do I need to constrain it within the middle block, and then adjust the scale manually or something?
http://scottburkett.com/uploads/mcss2.png
I have the same problem
In the red texture field of the block, select a texture that you want it to show.
I found a way to do it (Red texture field is not working for me)
Try this, and change the "scale" part in the "gui" to something that fits well. You can also play with the "rotation" part if you want.
{
"parent": "testenvironmentmod:block/brpendtabledarkoak",
"display": {
"thirdperson": {
"rotation": [ 10, -45, 170 ],
"translation": [ 0, 1.5, -2.75 ],
"scale": [ 0.375, 0.375, 0.375 ]
},
"gui": {
"rotation": [ 30, 225, 0 ],
"translation": [ 0, 0, 0],
"scale":[ 0.625, 0.625, 0.625 ]
}
}
}
Blockbench works for me and you can edit the translation, rotation really easy.
MCreator seems to re-write the model files every time it compiles the mod (This should be optional).
Yeah, I hate it
There is a ticket open to add option to set icon for the models in future updates: https://mcreator.net/tracker/issue/44360
if you use Cubik you can edit how it looks in the inventory, in the left hand, in the right hand, etc.
Adjusting it in Preview mode and then in settings, in the minecraft tab, activate the option that says: Custom Displays Settings and then click ok and export the model.
I might still consider adding the option for a plain flat texture (I guess this is not possible to do with modelers?), but you made a good point BadKaiPanda.