I don't know if this answer is late, but i found a solution. Simply add "OreDictionary.registerOre("oreDictionaryString", block);" to the load event of the item instead of the mod and then import net.minecraftforge.oredict.OreDictionary. Change the "oreDictionaryString" with the string that you want. For example if you want a copper ingot with ore dictionary, change "oreDictionaryString" with "ingotCopper".
I know how to register an item or block for OreDictionary (when I was coding I managed to make steel that could be used in Tinkers Construct, even could be smelted down).
In MCreator, I'm not sure... I tried to make a Config file, and it failed hard. I am trying to see if I can replicate the way I did it when I was coding in MCreator. If it works, great, if not, that's expected.
It could be possible to do it but we cant make non mod element class in MCreator
when we try its instantly removed from workspace If we could have option to make blank mod element for code editing it could work but other than using eclipse its impossible
Idaccio Ore Dictionary allows using materials from different mods for example if your mod adds copper ingot and this ingot is added to ore dictionary than other mods such as IC2 or Thermal Expansion can use your ingot in recipes and machines and vice versa.
I don't know if this answer is late, but i found a solution. Simply add "OreDictionary.registerOre("oreDictionaryString", block);" to the load event of the item instead of the mod and then import net.minecraftforge.oredict.OreDictionary. Change the "oreDictionaryString" with the string that you want. For example if you want a copper ingot with ore dictionary, change "oreDictionaryString" with "ingotCopper".
Didn't work :L
I know how to register an item or block for OreDictionary (when I was coding I managed to make steel that could be used in Tinkers Construct, even could be smelted down).
In MCreator, I'm not sure... I tried to make a Config file, and it failed hard. I am trying to see if I can replicate the way I did it when I was coding in MCreator. If it works, great, if not, that's expected.
It could be possible to do it but we cant make non mod element class in MCreator
when we try its instantly removed from workspace If we could have option to make blank mod element for code editing it could work but other than using eclipse its impossible
How to do it in 1.8.3?
Is it "@Override" "@SubscribeEvent" or "@EventHandler"
It should be the same as before as we didn't change anything around this.
How did you do it before?
Its baybe embarrassing, but what is "OreDictionary"?
Idaccio Ore Dictionary allows using materials from different mods for example if your mod adds copper ingot and this ingot is added to ore dictionary than other mods such as IC2 or Thermal Expansion can use your ingot in recipes and machines and vice versa.