What (built in) models can I use to make a player skin work for a mob?

Started by NyanMC on

Topic category: Help with modding (Java Edition)

Last seen on 23:48, 14. Feb 2020
Joined Dec 2018
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What (built in) models can I use to make a player skin work for a mob?

So I had originally tried to use a biped model assuming it was a player, so I used a player skin as the texture. I was horribly wrong (unless I messed something up) and got a deformed creature with my player skin on it. So, what built in models CAN I use? Hopefully zombie works as I want to have something that doesn't look like a pile of garbage. There should really be a preview of the model you're selecting if it's a built in one.

Last seen on 14:17, 4. Dec 2020
Joined Jul 2015
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I believe that 1.8+ skins do…
Fri, 06/28/2019 - 10:58

I believe that 1.8+ skins do not work on any models as the 1.8+ skins are 64x64 but MCreator only recognises skins of 64x32. What you would have to do is remove the bottom section of the skin which has the left hand side of the skin to turn it into a skin that MCreator can use.

Last seen on 15:42, 13. Sep 2022
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Does anyone Know where I can…
Sun, 03/21/2021 - 15:11

Does anyone Know where I can get a copy of an example bicep model or any converter?

Last seen on 15:18, 21. Oct 2023
Joined Oct 2021
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I am looking for a way to…
Sat, 11/06/2021 - 02:34

I am looking for a way to get biped models to work too.

Last seen on 06:01, 19. Apr 2024
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High Def template 640x320: …
Sat, 11/06/2021 - 05:16

High Def template 640x320: (right click to save image)

Basic template 64x32 template: (right click to save image)

In-game - 64x32 template:

Customize it as needed