Started by
Goldorion
on
Topic category: Feature requests and ideas for MCreator
Hi everyobody,
As I made for MCreator 1.8.3 and 1.9.0, I create a new forum topic for what you want see in the future version of MCreator (1.9.1 only), then to your keyboards, and write all of your ideas !
Thanks you again for all of your comments on my previous community requests topic.
Goldorion
-add a delay command
Me, I want this feature.(I've give a link to how create custom enchanmtent, Klemen) https://mcreator.net/tracker/issue/43839
I have 4 requests:
1. More easily configurable mob drops.
2. Support for adding Sound Subtitles to custom sounds
3. flying mobs with functional hostile behavior such as melee and ranged attacks
4. better projectiles
Make that 5 requests:
5. Option to have a procedure when the player is wearing a full set of armor, like in DivineRPG if you have a full set of some type of armor, you get a bonus
- Better sound browser: Featuring search box, categories, play button, stop button, loop play button and with a sidebar to move faster, and make it global for all sound things.
- Remove effect from entity procedure block.
- Overworld lightning in custom dimensions.
- Clouds in custom dimensions.
- Custom tree element type.
- OreDictionary support
- Attacker and Attacked/Executor and receptor entity type dependencies. That will detect which entity has attacked and which has been attacked.
- Use Minecraft vanilla textures for sides of blocks. Instead of copying it from the resources and reimporting it.
- Edit properties from elements on GUIs.
- Better mob creation.
- "All armor gear is worn" event for armors.
Custom animations
Well... then I propose this:
https://mcreator.net/forum/46648/few-fun-or-useful-features-and-ideas
and this:
https://mcreator.net/forum/36663/ranged-attacks-sound-fix
•More configurable ranged weapons
•ability to change vanilla elements
•change minecraft version!!!
For the More mob model, just create a .java file with Tabula mod (it’s very easy to learn.) and you will have the same thing, but better that if you just put the mob model directly in MCreator.
Two words: Forge Energy
What about better fluids and fluid inventories?
I have already suggested an underwater plant type earlier on this topic, but i think this is easier to implement:
-A material type that when you place a crossmodel block on water it shows up without that air box, just like waterlogging, but in this case it would be just visual.
Btw two questions: 1)if this is already possible please let me know how to do it, and 2) what does the CORAL material does?, what is that for?
I really want to be able to set the value of a mod element I made to the default values of a vanilla item or block then I can leave it or adjust from there, rather than have to go onto the Minecraft wiki and look for the values.