Flying mob

Started by RaolTheBest on

Topic category: Help with modding (Java Edition)

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Flying mob
Thu, 05/31/2018 - 07:38 (edited)

I know that in 1.7.9 fly events were added.

I wanted to make a flying mob so I used a mob tick procedure that uses both the flying events - allow entity to fly and make entity fly - however the mob still doesn't fly.

Does anyone know how to make a flying mob?

Edited by RaolTheBest on Thu, 05/31/2018 - 07:38
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Has anyone a solution? :(
Fri, 06/01/2018 - 15:18

Has anyone a solution? :(

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Flying event is assigned…
Sat, 06/02/2018 - 00:15

Flying event is assigned only for players sorry :L

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So I can't make a flying mob…
Sat, 06/02/2018 - 06:31

So I can't make a flying mob? :(

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Unfortunately you cant
Sat, 06/02/2018 - 14:17

Unfortunately you cant

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What about like a ghast or…
Sun, 12/23/2018 - 16:07

What about like a ghast or phantom style flying

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You could make birds or…
Wed, 12/26/2018 - 16:28

You could make birds or butterflies with bat AI

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no sadly that does not allow…
Thu, 02/07/2019 - 05:38

no sadly that does not allow them to fly they just act like them 

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You can give them a tick…
Thu, 02/07/2019 - 18:59

You can give them a tick update procedure giving them levitation for a tiny amount of time so that they hover, but it looks a bit weird.

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Or maybe trying to edit the…
Sat, 08/03/2019 - 09:14

Or maybe trying to edit the code to insert the *entityFlyingBase* instead of *EntityBase*?

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I never did it but I think…
Sat, 08/03/2019 - 09:15

I never did it but I think it might work...

 

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@UnderWaves Next update will…
Sat, 08/03/2019 - 18:33

@UnderWaves Next update will add Flying entites so chill,
also changing entityFlyingBase will take care of this partialy and you still need to define AI for them so they will be able to find their way while flying