Started by Demon_Cry on Fri, 09/13/2019 - 16:42 Topic category: Help with MCreator software How to make it so when you kill mob you got a certain item and were given another? Jump to top If you mean adding mob drops, there is a section while choosing mob properties to add a drop and a (so rare it actually seems inexistent) drop. If you want to add more drops or drop with specific conditions, you could use the "on mob death" procedure trigger Jump to top Permalink Log in or register to post comments I meant the procedure. But I don't know how to put it right. When I just put "Add" and "Remove", nothing happens. Jump to top Permalink Log in or register to post comments Do you mean killing a certain mob with a moded sword would drop a special item? Jump to top Permalink Log in or register to post comments Which MCreator version are you using? You can't add and remove procedures, only events (in older Mcreator versions) Jump to top Permalink Log in or register to post comments If you mean make mob drops for them, either use the build in procedure or you can make a random "if do" statement, using the Spawn Gem mechanic, which can randomize drops better than the actual drops mechanic, even if it takes more time. Jump to top Permalink Log in or register to post comments
If you mean adding mob drops, there is a section while choosing mob properties to add a drop and a (so rare it actually seems inexistent) drop. If you want to add more drops or drop with specific conditions, you could use the "on mob death" procedure trigger Jump to top Permalink Log in or register to post comments
I meant the procedure. But I don't know how to put it right. When I just put "Add" and "Remove", nothing happens. Jump to top Permalink Log in or register to post comments
Do you mean killing a certain mob with a moded sword would drop a special item? Jump to top Permalink Log in or register to post comments
Which MCreator version are you using? You can't add and remove procedures, only events (in older Mcreator versions) Jump to top Permalink Log in or register to post comments
If you mean make mob drops for them, either use the build in procedure or you can make a random "if do" statement, using the Spawn Gem mechanic, which can randomize drops better than the actual drops mechanic, even if it takes more time. Jump to top Permalink Log in or register to post comments
If you mean adding mob drops, there is a section while choosing mob properties to add a drop and a (so rare it actually seems inexistent) drop.
If you want to add more drops or drop with specific conditions, you could use the "on mob death" procedure trigger
I meant the procedure. But I don't know how to put it right. When I just put "Add" and "Remove", nothing happens.
Do you mean killing a certain mob with a moded sword would drop a special item?
Which MCreator version are you using? You can't add and remove procedures, only events (in older Mcreator versions)
If you mean make mob drops for them, either use the build in procedure or you can make a random "if do" statement, using the Spawn Gem mechanic, which can randomize drops better than the actual drops mechanic, even if it takes more time.