Started by
shadowxr
on
Topic category: Help with MCreator software
I have created a mob and followed the correct steps it is a monster. I set the weighted spawn to 1 and max group to 2. Although, when it enters my custom biome it spawns excessive amounts of said mob no matter what i change. Someone please help explain this.
https://mcreator.net/wiki/mob-spawning-parameters
The reason why that happens is that Minecraft ensures that there is a certain amount of living entities around you.
If you only have 1 entity, even though the weight is low, this is the only entity that can spawn in this area and the game thus forces extra spawns. If you want your rare mob to not spawn a lot, either customarily spawn in inside of the world or make another mob that has a very high weight.
Vision it like this:
If Rare mob A has a weight of 1 and mob B has a weight of 1000 then there would be a 1/1001 chance of the mob spawning when the game forces a mob spawn.
But if only mob 1 is available then there's a 1/1 chance of this mob spawning, which is the same as a 1000/1000 chance.
Where do you define the spawn? In the mob ,in the biome or both?
I have a mob that spawns with a weight of five in a biome that doesn't have it on the list of entities that spawn there. I don't have that problem.(Probably because the mob spawns itself, and isn't spawned by the biome)
If you are already spawning it in a specific world or biome in Living Entity mod element, there is no need to spawn it in the biome as well.