Topic category: Troubleshooting, bugs, and solutions
So I have a dimension with different biomes. Some have to be nearly flat and some have giant mountains. However I keep noticing that sometimes, the biome that is supposed to be a mountain is entirely flat, where as the flat biome can have an entire mountain in it.
I know that minecraft averages/blurs the borders of biomes in order to create a smooth transition, but entirely flat biomes that are supposed to be a mountain?
Is this something that multiple of you have stumbled upon? I created a lake biome that is -0.somtheing and is entirely flat, yet sometimes its a mountain higher than any neigbouring biomes.
Is the heightvariation possible wrongly applied on world generation causing it to have effect on other biomes as well?
EDIT: https://mcreator.net/tracker/issue/40995
UPDATE: I also found that biome names (when pressing f3 o CMD + fn + f3 on mac) were sometimes completely off, flying right above or swimming inside of a like would tell me that im in a hills biome. However, somewhere inside of the lake it always manages to get the biome right for at least a part of it.
https://youtu.be/Vsf8v9bXxtM
A test environment with 6 biomes and 1 dimension to display exactly what goes wrong and what works.
Yes, this is a known problem with custom dimensions, but we were not able to fix it properly yet.
Was the forced spawning of trees, mushrooms, pumpkins and sugar canes also being looked at?
(I know that in a video of a minecraft youtuber on Bedrock edition, they were in the unique ice biome to bedrock and even there a mushroom forced spawned onto the ice.)