why i use mcreator for resson

Started by HEroBrinEkill1 on

Topic category: General discussion

Last seen on 16:38, 10. Dec 2019
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why i use mcreator for resson

so why i am using your software it will be told in video 

https://youtu.be/wIJb9jolX_w just look maybe you get me 

Last seen on 20:25, 8. May 2020
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Can you summarise your main…
Wed, 10/02/2019 - 11:10

Can you summarise your main point? I watched it. So there are a couple of things you don't fully understand about the program yet and want to learn all of them?

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yes i am the point same in…
Wed, 10/02/2019 - 12:04

yes i am the point same in there only i don't how start and where to start 

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don't get his video 
Wed, 10/02/2019 - 17:42

don't get his video 

Last seen on 15:27, 10. Oct 2022
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Its not just one, watch them…
Wed, 10/02/2019 - 18:22

Its not just one, watch them all and follow along, the tutorials teach you everything about the program. 

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easy for a guy have wiki…
Thu, 10/03/2019 - 07:01

easy for a guy have wiki want can not follow in the way i need and i mean like need it in step by step and also use to work with says then i can follow it 

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What are the key things that…
Thu, 10/03/2019 - 07:48

What are the key things that you want to learn but don't currently understand yet?

------------------------------In your video: 4:18 you say you don't understand "xyz" in MCreator.------------------------------------------------------------

x, y, z are coordinates in the world. y means up or down. x means left or right. z means forwards or backwards. Through xyz simply represent real life coordinates. The same goes for chess. When people say "move rook to H3", H3 represents the coordinate of the Chess piece. The "abcdefgh" are the x coordinates in this case. The "12345678" are the y coordinates. Without those coordinates, you wouldn't be able to tell where a specific piece would be on the board.

If you want to move a chess piece upwards, you'd have to move it from (for example) H2, to H3. To move it downwards, you'd move it from H3 back to H2.

So as for MCreator, how would you tell a block how to spawn a block above it? Well, let's say we have a block at world coordinates x=5, y=5, z=5, then we would have to spawn another block at x=5, y=6, z=5 to spawn the block above the other block. See? We went from x=5, y=5, z=5 to x=5, y=6, z=5. 1 block upwards!

Now there's a problem with that... If we had to manually type the REAL WORLD COORDINATES (As we just did above) like that for a block to spawn a block above of it, then we would need to do so for EVERY single possible coordinate that exists in minecraft:

If block is at x=0, y=0, z=0 spawn new block at x=0, y=1, z=0

If block is at x=1, y=0, z=0 spawn new block at x=1, y=1, z=0

If block is at x=2, y=0, z=0 spawn new block at x=2, y=1, z=0

At this rate, we would waste our entire life on just getting a single block to work! What we did above is already longer than what we do in MCreator, and the above would only make our block spawn another block above it at 3 specific coordinates in the world!

So what MCreator does instead is it looks at the coordinates the current block is in, to determine what block is "above/below/beside" it.

So xyz means the xyz coordinate the current block is at! So if our block is at x = 5,  y = 10 = z = 3 and inside of a procedure we say:

"Spawn block at x, y+1, z". Then what we are actually saying is: Spawn block at 5, 10+1, 3.

If our block would be at x = 1000, y = 2000, z = 30.000, then "Spawn block at x, y+1, z" would do: Spawn block at 1000, 2001, 30.000

Instead of typing in real world coordinates like we did previously, we do it relatively to the current block position, which allows us to easily place a block above of ourselves: "Current height this block is at + 1", thus in mcreator: x, y+1, z!

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----------------------------…
Thu, 10/03/2019 - 07:59

------------------------------6:44 in your video--------------------------------------

I don't personally use the template system. I use gimp and I import textures from my minecraft folder straight into gimp.

If you are on Mac like i am, you can find all your textures using: https://mcreator.net/forum/52410/how-make-texture-mob

see my comment on that thread.

------------------------------11:14 in your video------------------------------

The operation checks if a certain condition is TRUE or FALSE. For example: 5=5 = TRUE. 3=6 = FALSE.

The other operators:

< means smaller than. 4 < 7 = TRUE because 4 is smaller than 7.

> means bigger than. 3 > 9 = FALSE because 3 is not bigger than 9.

The same ones with the stripe below it:

<= (stripe below it) means smaller OR equal to: 4<= 4 = TRUE because 4 is smaller or equal to 4. 6 <= 2 is FALSE because 6 is neither smaller nor equal to 2.

------------------------------11:40 in your video------------------------------

The ^ sign means raised to the power of. For example: 3^3 = 27 because 3 times 3 times 3 = 27. 2^4 = 32 because 2 times 2 times 2 times 2 = 32. The other ones will probably never be relevant to you. You won't need them.

 

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----------------------------…
Thu, 10/03/2019 - 08:14

----------------------------------------3:53 in your video:----------------------------------------

The AND OR XOR gates help with checking if a condition should return TRUE or FALSE.

AND means that both conditions have to be true, before it returns 1 condition to be true. For example: You will get a rewards once you have got an A+ for your exam AND have cleaned your room.

The reward will only be set to TRUE if both "a+ for exam" is TRUE And when "clean room" is TRUE. If you have cleaned your room but you didn't get an A+, then you don't get the reward. So basically the "reward" logic gate needs 2 signals before it sends out ITS OWN signal. If one or both conditions are false, the reward will also be false.

The OR logic case is easier. It only requires 1 signal for it to return true. So if you only clean your room but failed to get your A+ then you would get your reward if it was using a OR logic gate: "If you get an A+ or clean your room, you'll get your reward.". If you do both, you'll also get your reward of course!

XOR is just like the OR logic gate, but this one will ONLY set its signal if it receives exactly 1 true condition. If it received 2 true conditions it will no longer sent its signal, neither would it do it if both were false:

"I would've given you your reward since you got an A+.... but you ALSO cleaned your room, no you're not getting anything anymore". No one in real life would do things that way, but I hope that helps you understand how that works.

The blue procedures in MCreator simply mean TRUE/FALSE logic, where as the purple means NUMBERS.

AND = only becomes true if all it's inputs are also TRUE.

OR = will become true if it receives any of it signals. As long as it's not receiving nothing.

XOR = will only become true if it received exactly 1 signal and no more or less than that.

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Thanks! (: I see you've…
Thu, 10/03/2019 - 09:53

Thanks! (: I see you've found a clever way around breaking website design

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what 
Fri, 10/04/2019 - 05:08

what 

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welp i made new video that…
Fri, 10/04/2019 - 08:07

welp i made new video that is part 2 however you did not get all that say so that why i show this video so pls get this if not then i don't how to tell it 

https://youtu.be/k7UOH14b3yo

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The problem that you seem to…
Fri, 10/04/2019 - 09:53

The problem that you seem to have (and why you think a lot of people don't understand you) is because when people give you an explanation about something MCreator related they give an explanation that require you to understand OTHER things that are not related to MCreator inherently too, like knowing how basic 3d world coordinates work. While someone explains something about MCreator they will cover 10 or more things that you also haven't learned yet and while they explain, you think like "hey, the things that you use to explain are also things I haven't learned about yet.".

That seems to be the fundamental problem here. You currently lack a lot of knowledge on certain concepts in computer science and algebra. All of which inherently unrelated to MCreator. This is why most people misunderstand you, as they expect you to ask a question specifically linked to MCreator, and not linked to general computer science concepts/maths.

Things like xyz coordinates are used in every single 3d program in the world. Not only that but coordinates apply to many games, such as chess, are used by GPS, Airport companies, mathematics and what not. This is why MCreator is a terrible place to learn about such concepts. What you are (I think) expecting/hoping unconsciously is that random forumers or even Pylo devs have some sort of obligation to teach you such general concepts and serve as free teachers for things that everybody else has learned in class/computer-science/from internet by themselves or basically any place that is not the MCreator forum.

No MCreator forumer nor dev should be expected nor obliged to teach general concepts about computer science/maths to any forumer. What you can expect is people to talk you through the specifics of the program that can only be learned specifically and (nearly) EXCLUSIVELY in MCreator. Only if someone appears to lack a minor point in general knowledge required to understand their problem will someone else by their own free choice go out of their way and learn them that general point.

19:00 If someone has asked you (impolitely) to leave the website, then this is probably for exactly for the reason I stated above, and that they realised that you aren't asked to be taught about MCreator specifically, but are expecting them to be your free computer science teacher, which they were unwilling to be and they weren't able to put that frustration into the right words and I apologise for that if someone has been impolite.

But if you want to learn how Logic Gates (AND, OR, XOR), xyz Coordinates, etc work, then the MCreator forums is probably not the best place to learn about all that.

Now I see that you are passionate about using MCreator, and I bet there are plenty of people that are willing, including me, to attempt to help you out filling the gaps in your general knowledge through linking some vids (of which all will not be related to MCreator at all) that will help you better understand MCreator as well if you are interested in that.

But you won't learn how addition or subtraction work here for the simple fact that MCreator has an addition operator in the program.

So if you are interested in filling in the gaps, let me know and make a compact video showing exactly each and every individual point you don't yet understand and I'll see if I can find a video explaining the concept behind it. If there's something you don't yet understand about the video, then you can ask me in this thread about it.

If more people, due to young age or gaps in their knowledge require certain basic CS/math concept explanations required for MCreator, then I might (but don't expect me to) make a video about that in the future, to help people with an issue similar in nature to yours.

I hope that helps.