Started by
MP1Player
on
Topic category: Help with MCreator software
I know how to make a swamp biome, but I don't know to make a "wetlands" or "marsh" style biome. What do I mean by this? This image should explain.
This is the early "marsh" biome from Biomes O' Plenty. How do I replicate this inside an MCreator biome?
Edited by MP1Player on Fri, 10/18/2019 - 01:50
I'd start off by saying it is possible, I have one in my mod. How to do it is a little bit of work.
I know that for a fact, but I still want to know how to do it.
I don't know if this would be the best solution, but you could create a new block (that can't be obtained in survival) and generates in the biome replacing grass. Then you could add a procedure to "when block added" that creates random puddles replacing grass or dirt around it and then removes the block that triggered the procedure
This might look weird though @RaolTheBest
Why? It would generate water bodies similarly to that image, in a random way
It would be not random enough and then you won't be able to control the puddle size. If it is a custom block(I mean the grass) you can make it an ore to generate, in surface areas
You can use block nbt data
"On Block added:"
set value to random 0,1
If less than .5 do nothing
if greater than .5
set block x+0 y+0 z+0
set block x+1 y+0 z+0
set block x+1 y+0 z-1
If greater than .85
set block x-1 y+0 z+0
set block x-1 y+0 z-1
This would make organic puddles, but also make it so the things will be read puddles rather then random empty spaces
Set all those blocks to be water/whatever fluid you're using