[Tutorial] World Renderer

Started by sumeshi0216 on

Topic category: User side tutorials

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[Tutorial] World Renderer
Wed, 07/03/2024 - 16:35 (edited)
Edited by sumeshi0216 on Wed, 07/03/2024 - 16:35
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i deleted the procedure, its…
Tue, 01/16/2024 - 09:13

i deleted the procedure, its generating clouds without procedures for it, also i deleted the dimension, re-made it double the element from the dimension that was working, and its STILL showing clouds lol, i really dont understand, maybe the dimension name got buged?

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so the only thing i can…
Tue, 01/16/2024 - 09:27

so the only thing i can conclude its vanilla clouds, but how come 1 dimension i create has no cloud and 1 does? since they are copies? its driving me crazy lmao

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Umm, It seems odd. It may be…
Tue, 01/16/2024 - 13:43

Umm, It seems odd. It may be fixed by deleting and recreating the dimension

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i did that can u believe? im…
Tue, 01/16/2024 - 14:17

i did that can u believe? im going to try now to create again with a different name o

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is that screeshot i posted…
Tue, 01/16/2024 - 14:22

is that screeshot i posted of the element boxes correct? i dont know several things:

  1. does the vanila code generate clouds at all when you make a new dimension? (without your plugin)
  2. does you light procedures Require the box 'Has Sky Light Source' checked?
  3. does the light procedures have impact on the clouds generation?
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im going to create several…
Tue, 01/16/2024 - 14:23

im going to create several new dimensions tomorrow, to see if any of them have clouds too

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i dont know what is going on…
Wed, 01/17/2024 - 00:34

i dont know what is going on brother, i deleted and create the dimension x4 times and every single time clouds appear, i got no cloud procedures for those dimensions, their skybox texture is a black color and they render starts, idk what is going on because the Io dimension i did have no clouds

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again sorry for all the…
Wed, 01/17/2024 - 01:44

again sorry for all the messages

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just created 1 more now,…
Wed, 01/17/2024 - 06:38

just created 1 more now, clouds again... 3 days trying to fix this, tbh im about to give my entire workspace to someone and pay for a fix i think, its driving me insane, how come just 1 dimension i created have no clouds while all others have :(

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bro... i found it locking…
Wed, 01/17/2024 - 06:43

bro... i found it

locking the code i found the damn thing. here:

@Override

public boolean renderClouds(ClientLevel level, int ticks, float partialTick, PoseStack poseStack, double camX, double camY, double camZ, Matrix4f projectionMatrix) {
return true;
}
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ok so i i think i solved the…
Wed, 01/17/2024 - 06:45

ok so i i think i solved the problem for me atm, i will just lock my codes and manually kill those pesky clouds, now i have to inform you that this is prb a bug on your plugin (or maybe on Geckolib - i just use those 2 atm) or a bug betheen the 2 plugins interacting, since i bother you so much i want to help you now by reporting this, also if you need any help testing stuff plz let me know i will help you with anything :)

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just tested... ok so im prb…
Wed, 01/17/2024 - 06:58

just tested... ok so im prb giving up on my space mod all toghter; the Moon dimesion, witch set FALSE for the cloud render, have clouds, the Io dimension, witch is set TRUE for clouds render, do not have clouds :( im not sure at this point if this is a MCreator problem, your plugin, gecko or a combo or those.. 

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In v1.4.6, vanilla objects…
Wed, 01/17/2024 - 07:59

In v1.4.6, vanilla objects can be disabled using an event trigger "Set effects" now, so try it

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you mean with mcreator…
Wed, 01/17/2024 - 17:05

you mean with mcreator procedures or manually? never seen this procedure