Started by
sumeshi0216
on
Topic category: User side tutorials
See the new guide: https://mcreator.net/forum/103066/tutorial-color-and-texture-world-renderer-forge-1194-1201
Edited by sumeshi0216 on Wed, 07/03/2024 - 16:35
Topic category: User side tutorials
See the new guide: https://mcreator.net/forum/103066/tutorial-color-and-texture-world-renderer-forge-1194-1201
i just look for this trigger and could not find anything, nor could find a single person on the entire internet that could respond a simple question:
Does Mcreator vanilla code generte clouds when generating a new dimension by default?
not even the creators of Mcreator knows it seams :(
dude on forge forum asked 100 dollars to fix this.. :( but i cant aford it
also he dont know mcreator he uses eclipse so idk if will help
Ok so i manage to make it work with World Renderer plugin (1.4.6 v) all thanks to the author! great stuff!
these are all for vanilla sets if i understand right; in any case i FINALLY remove those clouds lmao :D
any link at all for tutorials for rain? also there is like 50% of the procedures now that idk how to use them
in the "render sky" block, what do the abyss and deep sky options do?
I'm currently trying to make it so when an entity has an specific potion effect, it will change it's color/texture. It's only working for the player for some reason tho. Any idea of why is it working like that?
https://imgur.com/a/75hhsXx
could u make an example of making, say a quad with 4 points face the camera?