Ranged Item that doesn't require ammo

Started by Gengar_Marc127 on

Topic category: Help with MCreator software

Last seen on 19:40, 21. Jun 2024
Joined Sep 2023
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Ranged Item that doesn't require ammo

I'm trying to make items like Wans, when you right click they shoot, and I need them to be Ranged items so that i can use the "When projectile hits..." or "Projectile Flying tick" procedures, but it makes me use an item as ammo, Is there a way to bypass this? And if it is is it also a way to make it still have a projectile texture?

Last seen on 21:46, 11. Jun 2024
Joined May 2024
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Easy, just disable the …
Sat, 05/11/2024 - 19:32

Easy, just disable the "ranged item properties" checkmark, then go into triggers and make it run a procedure that shoots the desired projectile. I prefer the "when right-clicked" trigger, since while it only lets you do full auto, it still respects cooldown timers. If you want it to only shoot semi-auto, and don't care about cooldowns, the "when entity swings item" trigger works better for that.

Last seen on 19:40, 21. Jun 2024
Joined Sep 2023
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That the reason that I…
Sat, 05/11/2024 - 20:31

That the reason that I stayed that i needed the "When projectile hits..." or "Projectile Flying tick" procedures, that doesn't work on not ranged items.