Logic doesn't work in Mcreator!

Started by Kisonix on

Topic category: Help with Minecraft modding (Java Edition)

Joined Jan 2024
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Logic doesn't work in Mcreator!

I just can't understand why? It doesn't work.
After all, according to LOGIC, everything is done correctly.

Screenshot - https://imgur.com/RpLmRqI 

I need that when passing through a block of arable land, if there are no other blocks above the arable land and the player has a stone in his inventory, then a block of stone is placed on the block of arable land.

But for some reason the logic does not work.

Joined Jan 2024
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Hooray! Your help helped me…
Sat, 03/29/2025 - 03:11

Hooray! Your help helped me.  
The problem was that in the inventory settings for the entity, I specified that the maximum cell ID is 1. But I should have specified 0.

Advice, never! Never trust translators for programs. 

True, I caught a bug a couple of times when I planted my plant in survival mode, it planted another one and - it was impossible to break in survival mode... So far, such a bug has not appeared again, but in general everything works, I will continue testing.

Thanks again for the help.