Need help with new DALEK-craft mod project.

Started by the sloth on

Topic category: Help with modding (Java Edition)

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Need help with new DALEK-craft mod project.
Fri, 01/20/2017 - 08:39 (edited)

AFTER. The 1953 War of the Worlds mod is complete, my next mod project will be a dalek mod. I can't call it the "dalek mod" though because that name is already taken. Dalek craft features ONLY daleks. There is essentially just one mob, The dalek. However it has no casing yet so you must build a casing for it & programe the dalek to your will. A GUI will come up where you add items & computer parts into the dalek. But first you will need a dalek creature. They can be obtained by naturally finding them, converting animals to daleks, using the spawner or killing already developed daleks. After you have obtained a dalek you must then kill it. It will then drop itself as an item. You then put the item in the dalek casing along with the other required things. There will be two slots below that where you put the special dalek tools e.g Dalek gun & suction cup... Once activated it will behave acording to it's programing. There are multipule colours that the daleks can come in. Naturally spawning daleks will be most commonly found in wrecked space ship structures & can also be found terrorising villages. 

Edited by the sloth on Fri, 01/20/2017 - 08:39
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I might Be able to work on
Wed, 02/01/2017 - 17:44

I might Be able to work on ores and bocks.

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thank you! Your the best! 
Wed, 02/01/2017 - 21:55

thank you! Your the best! 

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You're quite welcome. Don't
Thu, 02/02/2017 - 00:45

You're quite welcome. Don't forget to accredit me, and let me know when this mod gets released.

          -Eonaut

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I will make sure you get well
Thu, 02/02/2017 - 07:04

I will make sure you get well credited for it & you will be the first one to know when its released! But is the dalek mean't to hover abouve ground? For all you've done, THANK YOU!!! You do not know how much this is to me! Thank you thank you thank you thank you!!!!     

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May I suggest that you put
Thu, 02/02/2017 - 09:08

May I suggest that you put the neck & head a bit further back because at the moment it's a bit far foward & it looks a tiny bit weird. Otherwise it's great.

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RE:May I suggest that you put
Thu, 02/02/2017 - 14:24

@#29 

Is the model actually hovering above the ground? It's not supposed to. 

I can shift the neck and head back more if you want.

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I tested them out for myself,
Thu, 02/02/2017 - 15:14

I tested them out for myself, and they don't float. The head and arm animations are messed up though (figures).

I'll fix the model later today, but you might be on your own for animating the head and arms.

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Iwas mistaken; they did float
Thu, 02/02/2017 - 23:34

Iwas mistaken; they did float, but I fixed that now. Animation has been an absolute P.I.T.A, but on the bright side, thef model does not look half bad if nothing gets animated at all.

I also fixed the extra space at the back end by shifting everything around. It looks much better now.

Here is the dropbox link to the new java and techne files

https://www.dropbox.com/sh/0qr1o3e0x97tg8j/AABBNwGZQJiTZN5bmnAmE7y8a?dl…

Also,what minecraft version is this mod going to be for? I totally forgot to ask.

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Thankyou! The minecraft
Fri, 02/03/2017 - 06:24

Thankyou! The minecraft version is for 1.10.2 I'll release the first version as soon as possible. 

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Just a few more daleks then I
Fri, 02/03/2017 - 09:00

Just a few more daleks then I'll release it.

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For some reason when I try
Fri, 02/03/2017 - 10:08

For some reason when I try tlo export it all the textures go missing.

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RE:For some reason when I try
Fri, 02/03/2017 - 12:31

@#34 

That is... bizarre. I have never had that heppen to me before. 

Are you using the 16x or 32x textures?

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Oh, the dalek textures are
Fri, 02/03/2017 - 20:18

Oh, the dalek textures are still there but most of the other things go into pink & black textures.