Started by Pixilys on Sat, 06/01/2019 - 23:34
Topic category: Help with modding (Java Edition)
I have created a procedure that makes the game detect when a torch is placed in my dimension, and a event triggers. The only problem I have is that this only applies to the torch facing upward, and torches placed on walls or sides of a block are not detected, ideas on how to fix this? Note that my event does not trigger based on torch location, such as y + 1.
When checking for block type, do not use == but =, so you only check for the block type.