Alloy: The Fusion---Offical Topic(1.15.2 Port started :D)

Started by crispy_chips1234 on

Topic category: Mod ideas exchange

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Alloy: The Fusion---Offical Topic(1.15.2 Port started :D)
Thu, 06/25/2020 - 04:13 (edited)

Alloy: The Fusion--- A vanilla style Tech + Magic + Adventure Mod!


This is the official page for my mod Alloy: The Fusion, a vanilla style adventure/tech/magic mod. I will post update spoilers and news here. Feel free to report bugs and make suggestions here too :D

Alternatively, you can also join my discord server to get development screenshots more frequently :)

 

 


Old stuff:

Hi! It's your (new)old (noob)pal crispy chips again. I am discontinuing ruby extension and fff for my new mod, Alloy.

It is going to be a big mod(with OVER 250 elements), and It will add lots of tech into vanilla, but without taking out the feeling of vanilla. Comment down below to give me ideas and suggestions(and help me with textures and models because I am still confused about it) YOU WILL BE IN THE CREDITS!

umm and...

remake will be released after the new year probably

Credits:

RaolTheBest- Machine Textures, Ore block textures

RockStarBonnet- Flamewood and Biome stuff textures


Content progress of next update:

Textures:60%

 

Remake content progress compared to the snapshot saga edition:

Ores:60%

Biomes:100%

Machines:50%

Weapons/tools:90%

Blocks:75%

Structures:100%

Mobs:40%

Foods: 100%

Alloys:50%

Dimensions: 100%

Edited by crispy_chips1234 on Thu, 06/25/2020 - 04:13
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I hope they will find a cure…
Tue, 02/04/2020 - 22:02

I hope they will find a cure for this virus soon... :(

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Yeah and BTW, would you like…
Wed, 02/05/2020 - 01:35

Yeah and BTW, would you like to beta-test my modpack?

It has 90 or so mods so it is a light modpack. I think only 3 GB of ram is needed.

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Hey, you came in the right…
Thu, 02/06/2020 - 22:26

Hey, you came in the right moment, because I've just got bored of my old modded world (some mods got very annoying - there were sea serpents and dragons added by Ice and Fire everywhere for example... XD) and wanted to start a new one :)

And in my opinion 90 mods is not a "light" modpack XD... Unless they mostly are little mods I would never be able to focus on something if there are no limits on what to do... (I am not saying it is too much, I am just not used to so many mods but I will still try the modpack :D)

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oops, wrong topic I posted…
Fri, 02/07/2020 - 01:58

oops, wrong topic

I posted my reply on raolcraft page

 

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Today or tomorrow I am…
Sat, 02/08/2020 - 06:28

Today or tomorrow I am updating the early release version to 1.0.0PATCH3 becuase I found some important bugs I need to fix.

There is also some W.I.P stuff and bonus stuff that is added too

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the changelog from early…
Sat, 02/08/2020 - 06:40

the changelog from early access page:

Future update: Version 1.0.1

! Fixed Ruby in wrong creative tab

! Fixed Steel tools having wrong harvest levels

! Fixed some procedures

-Deleted deprecated test loot table

~Changed Magma Zombie texture a bit

~Renamed Burnt Dirt to Ash Dirt and Burnt Grass to Ash Grass

+Added some structures in volcanic ruins

+Added Pistol

(currently unobtainable in survival)

+Fiery Bone

(randomly drops when you hit lavic skeleton, can be used to hit/burn people, but has a chance to break when used)

+Fiery Bonemeal

(currently unobtainable in survival because the procedure is not complete yet)

(places fiery plants in a 6*6 radius if right-clicked on ash grass)

+A W.I.P plant

I think I can release this today as it is already 75% Finished

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Okay, I released this update…
Sat, 02/08/2020 - 10:15

Okay, I released this update and a patch for this update:

Version 1.0.1

! Fixed Ruby in wrong creative tab

! Fixed Steel tools having wrong harvest levels

! Fixed some procedures

-Deleted deprecated test loot table

~Changed Magma Zombie texture a bit

~Renamed Burnt Dirt to Ash Dirt and Burnt Grass to Ash Grass

+Added some structures in volcanic ruins

+Added Pistol

(currently unobtainable in survival)

+Fiery Bone

(randomly drops when you hit lavic skeleton, can be used to hit/burn people, but has a chance to break when used)

+Fiery Bonemeal

(currently unobtainable in survival because the procedure is not complete yet)

(places fiery plants in a 6*6 radius if right-clicked on ash grass)

Version 1.0.1 patch 1

+Added recipe for fiery bonemeal

(No longer W.I.P, but the procedure will be improved in the near future)

+Added recipe for pistol

~New pistol sounds

~Pistol now shoots faster and farther

+Aluminum ore

+Raw aluminum

(Obtained by smelting aluminum)

+Refined Aluminum

(Obtained by smelting raw aluminum in the alloy smelter, but it uses blaze powder as fuel rather than machine coal)

The next big update is also coming in this week or next week

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Guide book coming the next…
Sat, 02/08/2020 - 12:44

Guide book coming the next update!

guidee

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Looks cool! :D
Sat, 02/08/2020 - 22:09

Looks cool! :D