Possibly a bug offset with biome base height and height variation?

Started by StellaeLux on

Topic category: Troubleshooting, bugs, and solutions

Joined Aug 2019
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Possibly a bug offset with biome base height and height variation?
Wed, 09/25/2019 - 21:13 (edited)

So I have a dimension with different biomes. Some have to be nearly flat and some have giant mountains. However I keep noticing that sometimes, the biome that is supposed to be a mountain is entirely flat, where as the flat biome can have an entire mountain in it.

I know that minecraft averages/blurs the borders of biomes in order to create a smooth transition, but entirely flat biomes that are supposed to be a mountain?

Is this something that multiple of you have stumbled upon? I created a lake biome that is -0.somtheing and is entirely flat, yet sometimes its a mountain higher than any neigbouring biomes.

Is the heightvariation possible wrongly applied on world generation causing it to have effect on other biomes as well?

EDIT: https://mcreator.net/tracker/issue/40995

UPDATE: I also found that biome names (when pressing f3 o CMD + fn + f3 on mac) were sometimes completely off, flying right above or swimming inside of a like would tell me that im in a hills biome. However, somewhere inside of the lake it always manages to get the biome right for at least a part of it.

Edited by StellaeLux on Wed, 09/25/2019 - 21:13
Joined Aug 2019
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Was the forced spawning of…
Thu, 09/26/2019 - 17:24

Was the forced spawning of trees, mushrooms, pumpkins and sugar canes also being looked at?

(I know that in a video of a minecraft youtuber on Bedrock edition, they were in the unique ice biome to bedrock and even there a mushroom forced spawned onto the ice.)