why i use mcreator for resson

Started by HEroBrinEkill1 on Wed, 10/02/2019 - 10:20

Topic category: General discussion

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why i use mcreator for resson
Wed, 10/02/2019 - 10:20

so why i am using your software it will be told in video 

https://youtu.be/wIJb9jolX_w just look maybe you get me 

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Can you summarise your main…
Wed, 10/02/2019 - 11:10

Can you summarise your main point? I watched it. So there are a couple of things you don't fully understand about the program yet and want to learn all of them?

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yes i am the point same in…
Wed, 10/02/2019 - 12:04

yes i am the point same in there only i don't how start and where to start 

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don't get his video 
Wed, 10/02/2019 - 17:42

don't get his video 

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Its not just one, watch them…
Wed, 10/02/2019 - 18:22

Its not just one, watch them all and follow along, the tutorials teach you everything about the program. 

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easy for a guy have wiki…
Thu, 10/03/2019 - 07:01

easy for a guy have wiki want can not follow in the way i need and i mean like need it in step by step and also use to work with says then i can follow it 

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What are the key things that…
Thu, 10/03/2019 - 07:48

What are the key things that you want to learn but don't currently understand yet?

------------------------------In your video: 4:18 you say you don't understand "xyz" in MCreator.------------------------------------------------------------

x, y, z are coordinates in the world. y means up or down. x means left or right. z means forwards or backwards. Through xyz simply represent real life coordinates. The same goes for chess. When people say "move rook to H3", H3 represents the coordinate of the Chess piece. The "abcdefgh" are the x coordinates in this case. The "12345678" are the y coordinates. Without those coordinates, you wouldn't be able to tell where a specific piece would be on the board.

If you want to move a chess piece upwards, you'd have to move it from (for example) H2, to H3. To move it downwards, you'd move it from H3 back to H2.

So as for MCreator, how would you tell a block how to spawn a block above it? Well, let's say we have a block at world coordinates x=5, y=5, z=5, then we would have to spawn another block at x=5, y=6, z=5 to spawn the block above the other block. See? We went from x=5, y=5, z=5 to x=5, y=6, z=5. 1 block upwards!

Now there's a problem with that... If we had to manually type the REAL WORLD COORDINATES (As we just did above) like that for a block to spawn a block above of it, then we would need to do so for EVERY single possible coordinate that exists in minecraft:

If block is at x=0, y=0, z=0 spawn new block at x=0, y=1, z=0

If block is at x=1, y=0, z=0 spawn new block at x=1, y=1, z=0

If block is at x=2, y=0, z=0 spawn new block at x=2, y=1, z=0

At this rate, we would waste our entire life on just getting a single block to work! What we did above is already longer than what we do in MCreator, and the above would only make our block spawn another block above it at 3 specific coordinates in the world!

So what MCreator does instead is it looks at the coordinates the current block is in, to determine what block is "above/below/beside" it.

So xyz means the xyz coordinate the current block is at! So if our block is at x = 5,  y = 10 = z = 3 and inside of a procedure we say:

"Spawn block at x, y+1, z". Then what we are actually saying is: Spawn block at 5, 10+1, 3.

If our block would be at x = 1000, y = 2000, z = 30.000, then "Spawn block at x, y+1, z" would do: Spawn block at 1000, 2001, 30.000

Instead of typing in real world coordinates like we did previously, we do it relatively to the current block position, which allows us to easily place a block above of ourselves: "Current height this block is at + 1", thus in mcreator: x, y+1, z!

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----------------------------…
Thu, 10/03/2019 - 07:59

------------------------------6:44 in your video--------------------------------------

I don't personally use the template system. I use gimp and I import textures from my minecraft folder straight into gimp.

If you are on Mac like i am, you can find all your textures using: https://mcreator.net/forum/52410/how-make-texture-mob

see my comment on that thread.

------------------------------11:14 in your video------------------------------

The operation checks if a certain condition is TRUE or FALSE. For example: 5=5 = TRUE. 3=6 = FALSE.

The other operators:

< means smaller than. 4 < 7 = TRUE because 4 is smaller than 7.

> means bigger than. 3 > 9 = FALSE because 3 is not bigger than 9.

The same ones with the stripe below it:

<= (stripe below it) means smaller OR equal to: 4<= 4 = TRUE because 4 is smaller or equal to 4. 6 <= 2 is FALSE because 6 is neither smaller nor equal to 2.

------------------------------11:40 in your video------------------------------

The ^ sign means raised to the power of. For example: 3^3 = 27 because 3 times 3 times 3 = 27. 2^4 = 32 because 2 times 2 times 2 times 2 = 32. The other ones will probably never be relevant to you. You won't need them.

 

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----------------------------…
Thu, 10/03/2019 - 08:14

----------------------------------------3:53 in your video:----------------------------------------

The AND OR XOR gates help with checking if a condition should return TRUE or FALSE.

AND means that both conditions have to be true, before it returns 1 condition to be true. For example: You will get a rewards once you have got an A+ for your exam AND have cleaned your room.

The reward will only be set to TRUE if both "a+ for exam" is TRUE And when "clean room" is TRUE. If you have cleaned your room but you didn't get an A+, then you don't get the reward. So basically the "reward" logic gate needs 2 signals before it sends out ITS OWN signal. If one or both conditions are false, the reward will also be false.

The OR logic case is easier. It only requires 1 signal for it to return true. So if you only clean your room but failed to get your A+ then you would get your reward if it was using a OR logic gate: "If you get an A+ or clean your room, you'll get your reward.". If you do both, you'll also get your reward of course!

XOR is just like the OR logic gate, but this one will ONLY set its signal if it receives exactly 1 true condition. If it received 2 true conditions it will no longer sent its signal, neither would it do it if both were false:

"I would've given you your reward since you got an A+.... but you ALSO cleaned your room, no you're not getting anything anymore". No one in real life would do things that way, but I hope that helps you understand how that works.

The blue procedures in MCreator simply mean TRUE/FALSE logic, where as the purple means NUMBERS.

AND = only becomes true if all it's inputs are also TRUE.

OR = will become true if it receives any of it signals. As long as it's not receiving nothing.

XOR = will only become true if it received exactly 1 signal and no more or less than that.

StellaeLux, nice and clear…
Thu, 10/03/2019 - 09:03

StellaeLux, nice and clear explanation, congrats for the effort! ;)