how to create a mob that doesn't move?

Started by _Cr1ssG4m3r_ on

Topic category: Help with MCreator software

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how to create a mob that doesn't move?

I want to create a mob that does not move from its spawn place, when the mob hits it, it does not move, it just stays still, nor can it be pushed, how can I achieve this?

Joined Feb 2019
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Just disable AI
Fri, 03/13/2020 - 06:50

Just disable AI

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Remove all ai functions but…
Fri, 03/13/2020 - 08:05

Remove all ai functions but it will still move if pushed or hit. I'm looking for a solution to this myself.

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Thank you very much, I will…
Fri, 03/13/2020 - 15:05

Thank you very much, I will wait for your answer

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do on entity tick update,…
Fri, 03/13/2020 - 17:48

do on entity tick update, stick entity in cobweb for a tick. However if it falls it freezes in the air

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Doesn't work unfortunately
Fri, 03/13/2020 - 19:13

Doesn't work unfortunately

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I think the only way without…
Sat, 03/14/2020 - 00:19

I think the only way without coding is to spawn the mob and onspawn, put 4 BARRIER blocks around them then remove the blocks when it dies.

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Thank you very much, how can…
Sat, 03/14/2020 - 00:59

Thank you very much, how can I achieve this?

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Edit entity Add new…
Sat, 03/14/2020 - 09:14

Edit entity
Add new procedure under "on initial entity spawn"

(Block) Place [barrier] at x y z+1
(Block) Place [barrier] at x+1 y z
(Block) Place [barrier] at x y z-1
(Block) Place [barrier] at x-1 y z

Then "When entity dies"

Remove block at x y z+1
Remove block at x+1 y z
Remove block at x y z-1
Remove block at x-1 y z
 

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This obviously means you…
Sat, 03/14/2020 - 09:16

This obviously means you cannot get right next to the mob but shouldn't matter too much, you can still reach to attack etc. Test it and see what you think.

 

You could also put a barrier block above their head to stop them jumping up when hit too (place block at y+2)

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Thank you very much
Sat, 03/14/2020 - 15:49

Thank you very much