Started by
Harry_Da_Boss
on
Topic category: Help with Minecraft modding (Java Edition)
For example, in a certain biome, could I make it snow with the snow particles being the brown square particle and the snow layers being replaced with a custom block?
Well, in a World Tick Event I would use Random variables to randomly send packets to all players telling them if my custom weather is happening or not. If my weather is happening I could render an overlay to the player or just spawn my custom particles. To add custom blocks to the ground. You could iterate down Y positions and if you hit a non-air block, use a random variable to determine whether to add your block above that position. I am on my phone right now so I can't write something up, but I think you get the point.
How to iterate positions? what is iterating? how does it work? can I make a global trigger with no x y z components spawn blocks in specific places?