Why I can't play with external mods on MCreator test environment?

Started by aidanete on Sat, 09/26/2020 - 12:32

Topic category: Help with MCreator software

Last seen on 16:43, 24. Oct 2020
Joined Dec 2013
User points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • Tracker tickets:
  • MCreator plugins:
  • Comments:
Why I can't play with external mods on MCreator test environment?
Sat, 09/26/2020 - 12:32

Some versions back, this actually was possible by simply placing the mods you wanted on the mods folder inside of run, however, some versions ago I started to see that any mod I put there crashes, no matter if the mod actually works fine on normal Minecraft and even with my mod.

I checked iirc: Patchouli, Curios API, JEI, Optifine, JourneyMap, Nature's Compass, Wawla & Hwyla (The main one, Idk which one was)

Its this still possible with new versions or anyway to make it don't crash?

Last seen on 18:17, 25. Nov 2020
Joined Jun 2015
User points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • Tracker tickets:
  • MCreator plugins:
  • Comments:
There are 2 ways to use…
Sun, 09/27/2020 - 15:59

There are 2 ways to use external mods now, I don't know what changed but you can't just put mods in your mod folder.
You basically need a debofescated version of the mod. It can be done by having this version or modifying the build.gradle file to 'download' the debofescated version each time you run your client.

Last seen on 16:43, 24. Oct 2020
Joined Dec 2013
User points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • Tracker tickets:
  • MCreator plugins:
  • Comments:
Ah lol, I don't know how to…
Sun, 09/27/2020 - 19:02

Ah lol, I don't know how to do that actually. Nice to see at least there is a solution.