Why I can't play with external mods on MCreator test environment?

Started by aidanete on

Topic category: Help with MCreator software

Last seen on 11:16, 14. Oct 2021
Joined Dec 2013
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Why I can't play with external mods on MCreator test environment?

Some versions back, this actually was possible by simply placing the mods you wanted on the mods folder inside of run, however, some versions ago I started to see that any mod I put there crashes, no matter if the mod actually works fine on normal Minecraft and even with my mod.

I checked iirc: Patchouli, Curios API, JEI, Optifine, JourneyMap, Nature's Compass, Wawla & Hwyla (The main one, Idk which one was)

Its this still possible with new versions or anyway to make it don't crash?

Last seen on 14:00, 14. Nov 2023
Joined Jun 2015
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There are 2 ways to use…
Sun, 09/27/2020 - 15:59

There are 2 ways to use external mods now, I don't know what changed but you can't just put mods in your mod folder.
You basically need a debofescated version of the mod. It can be done by having this version or modifying the build.gradle file to 'download' the debofescated version each time you run your client.

Last seen on 11:16, 14. Oct 2021
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Ah lol, I don't know how to…
Sun, 09/27/2020 - 19:02

Ah lol, I don't know how to do that actually. Nice to see at least there is a solution.

Last seen on 13:59, 29. Mar 2024
Joined May 2020
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How do you do this?  
Tue, 01/25/2022 - 13:05

How do you do this?