Texture size in game [resolved]

Started by Ball-van on

Topic category: Help with modding (Java Edition)

Last seen on 18:29, 16. Mar 2024
Joined Apr 2021
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Texture size in game [resolved]
Thu, 04/29/2021 - 16:38 (edited)

Hello everyone!

No matter how large the textures for things I draw in the game, they are compressed and always of the same size, regardless of the image resolution (for example: I want to make a large sword, draw a large texture, but in the game itself it is small). Tell me what to do?

Edited by Ball-van on Thu, 04/29/2021 - 16:38
Last seen on 15:38, 4. Nov 2023
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The textures are always made…
Tue, 04/27/2021 - 19:29

The textures are always made to fit the model, to make the sword bigger, you need to make a custom model, to do that you need a model creator, the one I use is Blockbench, this is the link: https://blockbench.net/ you can either download it or use the webapp.

Picture of Blockbench

Next you can use this guide to help you: https://podcrash.com/blog/how-to-use-blockbench-to-create-your-first-model/, after you've done that, click on Java block/item, name it and create the model and the texture, but make sure it's big, because you wanted it to be big, after that hover your mouse over file, then over export, and press Export block/item model.

Then choose where you want the file to be, go on MCreator, then click the button that looks like a Windows logo:

Then go to the area where you put the model, and double-click on it.

After that, got the item you want, and change the model to the one you made.

 

Then test it in-game!

Last seen on 18:29, 16. Mar 2024
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Thank you very much!Thanks…
Tue, 04/27/2021 - 20:16
Thank you very much!

Thanks to your prompts, I figured out how to do it. Thanks for helping!

Last seen on 15:38, 4. Nov 2023
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Np
Wed, 04/28/2021 - 10:50

Np